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Biped strange behavior - bip files when loaded at default biped mess with the structure
show user profile  fano_linux
Hi there guys, i’m new to the forum…

So i have an biped file bip and fig file, those when i use in max run just ok. But when i try to create a new biped (default fig same ammoutn of legs fingers and arms from the modifyed fig) and load the bip file, max completely destroy the structure of the biped the lower parts, from pelvis going down.

From pelvis above, everything runs just fine.

Could you guys take a look and see what is the problem? really need your help.

Thank you.

“Major problem: load the bip file to another biped skeleton without my FIG file.”

Files are here:

read 525 times
7/21/2012 9:18:22 PM (last edit: 7/21/2012 9:18:22 PM)
show user profile  herfst1
Lots of people have troubles with biped. It really is an outdated rig. I honestly think your time would be better spent working on how to use CAT or bones.

As for your problem, sorry, never used biped.
read 521 times
7/21/2012 9:29:13 PM (last edit: 7/21/2012 9:29:13 PM)
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