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Biped with Psyiquie modifier messing up in footsteps mode
show user profile  Anddos
when i go in to footsteps mode for my rigged bipped, soon as i press , create keys for inactive footsteps the mesh becomes deformed, does anyone know why?
read 506 times
9/17/2012 2:23:24 AM (last edit: 9/17/2012 2:23:24 AM)
show user profile  stevey2shoes
I used to have a problem where if I used physique (or skin I think) and I moved the mesh by grabbing just eh biped (instead of selecting biped AND mesh) then the mesh would stretch out as if he'd been run over.
It was eventually because the envelopes went set big enough.
Either way I stopped using physique and started using skin modifier.
steve
read 493 times
9/17/2012 11:05:23 AM (last edit: 9/17/2012 11:05:23 AM)
show user profile  Anddos
how would you make a rigged biped bend from the pelvis if you cant animate in figure mode?
read 483 times
9/17/2012 4:33:45 PM (last edit: 9/18/2012 4:27:02 PM)
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