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biped and physicking a character with dress
show user profile  SalteMishel
Do I need to remove the dress first? or do I physique it together with the character? do i need to add extra bone in the biped? and also, when biping, are we surpose to keep the bones inside the mesh but still fitting it's volume or it have to go out of the model itself? my lec says that I have to keep it inside, but one of the tutorial I saw says that I have to keep in outside. So which was it?
read 374 times
7/15/2012 9:12:18 AM (last edit: 7/15/2012 9:18:09 AM)
show user profile  Mr_Stabby
1. depends, are you going to simulate the cloth or just physique it? if simulate you need a body mesh separate from the dress
2. i dont know, do you? :p
3. inside, outside dont matter, all that matters is the pivot position and orientation. That is the location where positional and rotational changes in vertices get anchored to.

I suggest to ditch biped and physique either way, CAT or bones + skin is the superior choice.

read 367 times
7/15/2012 10:11:06 AM (last edit: 7/15/2012 10:11:06 AM)
show user profile  harmonic01
About the dress, it depends on how you're planning on animating it. If manually with bones you should skin it probably with the biped. I'd probably use custom bones (parented to appropriate Biped parts) for the dress. I haven't used Biped in a while, so not sure what options it has in terms adding extra limbs. Also, i'd assume the dress would have it's own skin modifier (or physique), so you can choose which limbs to add.

As for the size of bones, it really doesn't matter since you'll be adjusting envelopes/vertex weights anyways. Whatever weighting it gives you by default usually sucks. As an animator, though, I prefer to have Biped objects about same size or slightly bigger than the mesh and turned "Display as Box" in object properties. That makes it easier to select Biped while still seeing the character mesh.

Good luck. :)

/edit Doh Stabby. I was still typing lol. And I agree, I'd go with Cat or bones + Skin (You can still use Skin even if using Biped).
read 366 times
7/15/2012 10:11:22 AM (last edit: 7/15/2012 10:13:41 AM)
show user profile  SalteMishel
hmm..not too sure if I need to simulate or not but it will bend when the character bends her body. guess I'll go with biped+skin then. maybe you can help me check if my biped position is alright. Thanks ^^ [IMG][/IMG]
read 361 times
7/15/2012 11:39:55 AM (last edit: 7/15/2012 11:39:55 AM)
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