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biped - out of ranges keys????
is there an equivalent of 'out of range keys' in character studio???? Ive basically dobe a biped pedalling a bike, just one rotation, and i want to be able to drop it into different animations of different lengths and for the biped to continually pedal.
Its easy with bones, 'out of range' keys works, but i could really do with it in CS
read 1097 times
4/15/2008 9:11:09 AM (last edit: 4/15/2008 9:11:09 AM)
You could save your bike pedal loop as a .bip file and then take it to motion mixer and then you can import your bike pedal .bip and right click on the clip and choose "tile view" or "tile range" and it will loop the animation.
I don't think you have access to the out of range type keys for biped, but I could be wrong.
read 1072 times
4/15/2008 5:07:14 PM (last edit: 4/15/2008 5:53:40 PM)
you could anchor the feet to the pedal(s) and animate it's rotation so the biped will follow .
read 1059 times
4/15/2008 7:44:54 PM (last edit: 4/15/2008 7:44:54 PM)
seems a serious flaw in CS not be able to do 'out of range'. Any other ideas??
read 1046 times
4/16/2008 3:21:08 AM (last edit: 4/16/2008 3:21:08 AM)
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