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Need Biped COM to move quickly without bouncy effect
show user profile  thislevelisclouds
OK so here's my problem, hopefully I can describe it correctly...

I have a Biped which is in and out of a scene throughout. When he is not supposed to be visible, I want to place him under the scene, via his COM. This means I need to bring him back within the span of one frame for the times he is visible. (So, basically on frame x he is underground and frame x+1 he is suddenly there and in action). My method works fine for other objects I've tried, but not a Biped COM.

When I try to do this, the COM always moves gradually, instead of zipping from one spot to another. This basically screws up the whole animations because his other body parts are animating as they should be, but his body as a whole is not where it is supposed to be.

This isnt the first time I've had this problem with this project, but my professor solved it the first time without much of an explanation. He went into curve editor and found some menu with asterisks representing the curve of the motion and simpy straightened them out. I can't find this. I remember he was not able to use the regular line curves for some reason (he couldnt get any handles).

Hopefully somebody here can make out what the problem is. I realize I could save multiple versions of the file but I'd like it all in one file in case I have to edit lighting or anything later on.

Let me know if anybody can help!

read 510 times
4/25/2008 10:32:47 AM (last edit: 4/25/2008 10:33:22 AM)
show user profile  $$T-bone$$
i hate feeling like i'm stating the obvious at times but, did you apply the "linear" tangent to all the position axis' ?
if so, and this didn't work, try moving the Bip further away during the time it's not supposed to be doesn't hurt to move it waaaaaaay the hell out of the way.

read 483 times
4/25/2008 8:40:25 PM (last edit: 4/25/2008 8:40:25 PM)
show user profile  Loud
If you select the COM and go to the motion tab, under Key Info -> TCB and crank the Tension up to 50 you will essentially change the easing of the key to linear. You will most likely have to do that for both the horizontal and vertical key.

If you're not familiar with TCB you should look into it if you're using Biped.

read 477 times
4/25/2008 9:28:58 PM (last edit: 4/25/2008 9:29:41 PM)
show user profile  Jollabollathan
Yeah, the tangent curves just don't work with biped keys.

It'd be much easier for you to just animate the visiblity of the character mesh, though, wouldn't it?

read 466 times
4/26/2008 3:49:40 AM (last edit: 4/26/2008 3:49:40 AM)
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