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Biped won't set keys correctly
show user profile  bartman955
i'm having a major issue with keyframing a character using biped. first of all the set key button does NOTHING, not when set key or auto key is enabled, so i can't manually set a key period. stranger still, when i have auto key enabled, it will set keys, which could work to a degree, however when i move in the timeline and move a part of the biped, it sets a key at that location but it does not create a key at 0, and without the ability to manually key, i would have to move each bone in the biped to set a key at 0.

one thing worth noting is that i created a single bone and attached it to the head of the biped for jaw movement. this bone is keyframing completely normally.

this is really confusing me, any help would be greatly appreciated.
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3/12/2010 6:19:57 PM (last edit: 3/12/2010 6:19:57 PM)
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