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Biped interacting with object with reactor?
show user profile  Lubo
Hi again gays.I tried different ways to achieve this but none of them worked properly so my last option was to post here.Now I'm trying to make a collision with a soccer ball animated with reactor to bounce and a Biped animated to hit the ball with his leg.I want to do it in reactor because it will be much more accurate for the ball than animation by hand but I don't want the biped's animation to be replaced.So I want the biped's animation to be unchanged, I only want the ball to collide with the biped.Any ideas how can I do that in reactor?Thanks in advance :)
read 430 times
6/30/2010 9:58:54 PM (last edit: 6/30/2010 9:58:54 PM)
show user profile  Ikarah
First, go into rigid body properties and set your biped to be Unyielding and Mesh convex hull and uncheck everything else. As for your ball set it as an inactive bounding box and finally the plane your biped is on and the ball is on should be an inactive concave mesh try that out and tell me what you get.

read 410 times
7/1/2010 9:55:38 AM (last edit: 7/1/2010 9:55:38 AM)
show user profile  Lubo
Yea figured that out last night when i did some tests.Thanks anyway :) I forgot to post here that I have fixed my problem.Pretty good result!Maybe I should render out this but I didn't make he animation at the and quite realistic.How can I post videos here?
read 400 times
7/1/2010 6:13:22 PM (last edit: 7/1/2010 6:16:33 PM)
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