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biped hold fixed object?
show user profile  twistedpancreas
Hey there all,

just a quickie...

If I have a character holding onto a tap on the wall, how do I make the hand stay put on the tap as he twists around at the hips?

See image below:

It'd be good too if he could temporarily hold onto it and then let go later. I guess another example would be a character jumping over a wall with one hand.

Thanks in advance.
Yorz Trooly,

Pancreasboy http://www.twistedpancreas.com


read 640 times
1/20/2009 9:35:40 PM (last edit: 1/20/2009 9:35:40 PM)
show user profile  markoid
Set planted key (key info) for as long as you want the hand locked, then switch to free, sliding or other to move it again.



read 621 times
1/21/2009 2:18:09 AM (last edit: 1/21/2009 2:18:39 AM)
show user profile  twistedpancreas
Of course, thanks markoid for some reason I was thinking Planted Key was only for the feet.

Seems tho the Set Planted Key is greyed out if I use Layers is that right, or will I have to collapse my layers first?

I've set up the footstep animation in the main layer and then had another layer ontop controlling the upper body animation.
Yorz Trooly,

Pancreasboy http://www.twistedpancreas.com


read 603 times
1/21/2009 3:34:04 PM (last edit: 1/21/2009 3:38:16 PM)
show user profile  twistedpancreas
Does anyone else get this?
Yorz Trooly,

Pancreasboy http://www.twistedpancreas.com


read 559 times
1/26/2009 2:50:50 PM (last edit: 1/26/2009 2:50:50 PM)
show user profile  Loud
Under the layers rollout there are buttons to retarget the hands and feet for IK keys. I think your planted keys will need to be at the base layer though.

I would probably collapse if it were me. I usually only use the layers to add subtle movements on top of the base animation rather than organize and separate my animation data.


read 551 times
1/26/2009 5:14:56 PM (last edit: 1/26/2009 5:16:40 PM)
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