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biped hold fixed object?
Hey there all,
just a quickie...
If I have a character holding onto a tap on the wall, how do I make the hand stay put on the tap as he twists around at the hips?
See image below:
It'd be good too if he could temporarily hold onto it and then let go later. I guess another example would be a character jumping over a wall with one hand.
Thanks in advance.
read 640 times
1/20/2009 9:35:40 PM (last edit: 1/20/2009 9:35:40 PM)
Set planted key (key info) for as long as you want the hand locked, then switch to free, sliding or other to move it again.
read 621 times
1/21/2009 2:18:09 AM (last edit: 1/21/2009 2:18:39 AM)
Of course, thanks markoid for some reason I was thinking Planted Key was only for the feet.
Seems tho the Set Planted Key is greyed out if I use Layers is that right, or will I have to collapse my layers first?
I've set up the footstep animation in the main layer and then had another layer ontop controlling the upper body animation.
read 603 times
1/21/2009 3:34:04 PM (last edit: 1/21/2009 3:38:16 PM)
Does anyone else get this?
read 559 times
1/26/2009 2:50:50 PM (last edit: 1/26/2009 2:50:50 PM)
Under the layers rollout there are buttons to retarget the hands and feet for IK keys. I think your planted keys will need to be at the base layer though.
I would probably collapse if it were me. I usually only use the layers to add subtle movements on top of the base animation rather than organize and separate my animation data.
read 551 times
1/26/2009 5:14:56 PM (last edit: 1/26/2009 5:16:40 PM)
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