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Maxunderground news unavailable

Link biped Bone to external Object
show user profile  HG
Hi Everyone,
I have a Character with biped to control. Now I have another external object that has some animation, and I want to link the head of the biped to my external object, but it is not that easy that I thought of it in first place. Can anyone help me ?
tnx in advance
read 498 times
11/3/2016 8:04:06 PM (last edit: 11/3/2016 8:04:06 PM)
show user profile  HANZZ
Might need to stop relying on biped. It's a standalone animation rig inside of 3ds max and it's limited because of that. If you want full control, you'll need to start making and rigging your own setups. It takes about an hour to learn how to do it, and you'll have to use skin in conjunction with it most likely, unless you have some other modifier based deformation system. Good luck!

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 486 times
11/4/2016 2:44:33 AM (last edit: 11/4/2016 2:44:33 AM)
show user profile  markoid
It may be as simple as linking object to a dummy and then link dummy to head.
If you need to unlink it at some stage though you will need to use link constraint. as per below.
And, like Hanzz said, biped is limited and outdated.





read 482 times
11/4/2016 5:47:29 AM (last edit: 11/4/2016 5:47:29 AM)
show user profile  HG
Hanzz and markoid tnx a lot .
read 475 times
11/4/2016 12:48:31 PM (last edit: 11/4/2016 12:48:31 PM)
show user profile  herfst1
@ Hanzz, Fuck off it takes an hour to learn how to rig a human, not even close.
read 465 times
11/4/2016 1:42:49 PM (last edit: 11/4/2016 1:42:49 PM)
show user profile  HANZZ
Well, I had only basic knowledge of it beforehand, at the time I watched two videos on advanced rigging. I followed along, and it took about an hour to have a fully articulated, multi-control rig. Not including facial rigging, which is much more focused. Skinning a humanoid mesh for me at least is another matter.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 445 times
11/6/2016 1:15:49 AM (last edit: 11/6/2016 1:16:23 AM)
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