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Biped - Bip01 (root) local Z rotation animation ....hell
show user profile  mickey2001
Hi all,
Im having a bit of trouble with a biped specifically the bip01 node rotation animation.
so the character is tilted forward and Im trying to get her to jump in the air and rotate
360 degrees around her local z axis (bip01's local Z)

it works fine for about 160 degrees (im placing keys about every 45 degrees)
then for some reason she starts wobbling around the x and y axis as well.
when I check it in the workbench sure enough the x and y are changing (?) almost like they are being adjusted as world coordinates not local coordinates.
really frustrating because its so smooth up to a point.

any tips on manipulating bip's rotation on local axis?

read 554 times
9/28/2011 4:08:27 PM (last edit: 9/28/2011 4:08:27 PM)
show user profile  nomee.hafeez
try placing keys also for x and y where you are pacing keys for z.
read 552 times
9/28/2011 4:33:35 PM (last edit: 9/28/2011 4:33:35 PM)
show user profile  mickey2001
Answer is............................
Axis Order - under Eurler in motion tab

fiddled with this and it glides smoothly now
read 543 times
9/28/2011 7:29:03 PM (last edit: 9/28/2011 7:29:03 PM)
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