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Maxunderground news unavailable

bg modeling ????
show user profile  rapidaction
hi guys

i need help once again so i am making my showreel of architecture modeling and i have made this

stuff i need to present this for a job so what i have to do in this changes because i am not getting

the right way for showing my portfolio background is not lookin good the sky should look real & the

surronunding so which is the right way for that any help will appreciated.thankz

regards
rapidaction
read 578 times
3/3/2009 4:11:40 AM (last edit: 3/3/2009 4:11:40 AM)
show user profile  Westcoast13
Photoshop in bg's. Is that too simple an answer? :s


My Turbosquid Area

read 567 times
3/3/2009 4:34:37 AM (last edit: 3/3/2009 4:34:37 AM)
show user profile  rapidaction
thankz for the reply westcoast13 but i need to show the 360 view of the building so which is the good procedure to put the sky

regards
rapidaction
read 561 times
3/3/2009 4:38:47 AM (last edit: 3/3/2009 4:38:47 AM)
show user profile  advance-software
Use environment cubes - 256x256 or higher maps per cube surface.

Here's one way to create environment cube texture maps.

http://www.texturemaker.com/tour.php?index=15


Latest version here ?

http://texturemaker.thegamecreators.com


When rendering, the cube should always be "at infinity", which means the camera never gets close to the cube's surfaces - it's always in the centre of the cube.

Otherwise, as you move around your scene, you can get close to the edge of the cube, which breaks the illusion. You constrain the cube's position (not orientation) to the camera somehow.

read 539 times
3/3/2009 5:34:52 AM (last edit: 3/3/2009 6:25:27 AM)
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