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bezier controls for an Edge?
I have an editable poly'ed cube with plenty of faces. I want one of the middle edges to be a little curved. Can I do it in Edge mode? If not how can I do it at all?
read 508 times
3/27/2009 5:07:40 AM (last edit: 3/27/2009 5:07:40 AM)
Try adding a stretch modifier . there's a spinner that controls the bulge. You do however need to give the stretch value something other than 0 for it to work if I remember rightly, so you may need to scale the cube back to the original size
read 506 times
3/27/2009 5:09:13 AM (last edit: 3/27/2009 5:10:39 AM)
Sorry, I didn't make myself clear: I'm not searching for a 3D effect like a swelling, but rather to curve a single edge.
Here's a better example: in a horizontal Plane, I want to curve any of its INTERIOR edges, also in a horizontal way- so in the X or Y axis, not Z. At rendertime, the curvature would not be visible at all.
read 492 times
3/27/2009 5:39:56 AM (last edit: 3/27/2009 5:39:56 AM)
ohh, maybe try soft selection? also converting to an editable path should give bezier control of verts.
read 488 times
3/27/2009 5:42:10 AM (last edit: 3/27/2009 6:40:29 AM)
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