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Best way to rig a mesh?
show user profile  PhIrEPhYtER
I have tried physique: It wouldn't even click the biped's COM when I tried to add node.

Skin: It always seems to come out distorted and I have to go thru and edit the envelopes which takes forever and it still is a little bit distorted.

Bones: I cant get them to be the same measurements as the other half. And then again the "Skin" problem. what is the best way to rig the character I am working on?

This is my model

EDIT: I know he doesn't have thumbs & that his jaw looks awkward... This is an earlier pic.
read 498 times
1/15/2009 1:32:00 PM (last edit: 1/15/2009 1:35:48 PM)
show user profile  mrgrotey
1 vote for skin and bones. you can mirro bones in the 'bone tools' dialogue so both side are the same. Both skin and bones take some getting used to but then so does everything.




read 480 times
1/15/2009 2:02:22 PM (last edit: 1/15/2009 2:02:22 PM)
show user profile  PhIrEPhYtER
Oh my. *thumbs through box of knowledge* I didn't know that... Thanks I didn't know there was a mirror option...


read 472 times
1/15/2009 2:10:36 PM (last edit: 1/15/2009 3:17:44 PM)
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