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Best way to recreate this seamless
show user profile  TheShrike
Hello all.

Looking for suggestions for the best/fastest way you guys/girls might remake a pattern like this tiled seamless.


I am decent with Max, Zbrush, and photoshop. I could model the thing in 3d and make a height map of it, but I would certainly spend a lot of time making it seamless. I have messed around with filterforge, but I cant get the exact effect I am looking for where it looks like a bunch of ripples where some parts are bulging and some parts are pinching in.

Anyone have any suggestions for a great internet friend like me?

Thanks for any and all replies.

read 556 times
3/3/2015 1:05:23 PM (last edit: 3/3/2015 6:58:34 PM)
show user profile  3joez
Throw it into pixPlant. Hit generate. Done.
read 555 times
3/3/2015 1:08:57 PM (last edit: 3/3/2015 1:08:57 PM)
show user profile  herfst1
I don't see the difficulty. Bit confused. Would be very easy to do in Photoshop and/or max.
read 542 times
3/3/2015 1:21:31 PM (last edit: 3/3/2015 1:21:31 PM)
show user profile  TheShrike
I guess the seamless part is throwing me off. I'm very new to textures
read 536 times
3/3/2015 1:33:26 PM (last edit: 3/3/2015 1:33:26 PM)
show user profile  TheShrike
like so far I have just taken a smoke procedural in max and tiled it on one axis. it looks good, but I need to seamless tile it and Im not sure how. Guess that should have been more my question
read 533 times
3/3/2015 1:38:09 PM (last edit: 3/3/2015 1:39:24 PM)
show user profile  Nik Clark
Photoshop -> filter -> Other -> Offset.

This helps with manually making tiling textures.



read 530 times
3/3/2015 1:42:14 PM (last edit: 3/3/2015 1:42:14 PM)
show user profile  TheShrike
right, I could use offset but then I would have to retouch the seam to make it seamless, right? I just was wondering if there was a way to do this procedurally, so I can render to texture out something already seamless
read 525 times
3/3/2015 1:50:42 PM (last edit: 3/3/2015 1:50:42 PM)
show user profile  Nik Clark
Ah, I see. Not that I have ever discovered.



read 522 times
3/3/2015 1:52:01 PM (last edit: 3/3/2015 1:52:01 PM)
show user profile  TheShrike
herfst1 said it's easy... I feel like it should also be simple but I'm a texture nub.. Maybe herfst1 can help out an internet fwend.
read 515 times
3/3/2015 1:56:52 PM (last edit: 3/3/2015 1:56:52 PM)
show user profile  Octopuzzy
Substance designer is great for stuff like this.

You could probably do it in max with a tiling ramp and using a distort maphttp://www.ylilammi.com/2013/09/berconmaps/




read 510 times
3/3/2015 2:10:51 PM (last edit: 3/3/2015 2:10:51 PM)
show user profile  herfst1
Actually, it's half easy. Had a go.

Vertically is a breeze: offset and do your standard ps magic (with clone, or masks and stuff).

Horizontally is more of a pain in the ass. Will have to use very careful clone stamping, or use the smudge brush at 100% strength, and a careful hand.
read 505 times
3/3/2015 2:45:36 PM (last edit: 3/3/2015 2:45:36 PM)
show user profile  3joez
PixPlaaaaaaaaaaaaaaannnnnnnnttttttttt
read 502 times
3/3/2015 2:52:34 PM (last edit: 3/3/2015 2:52:34 PM)
show user profile  TheShrike
thank you Herfst

3Joez, I'm not just talking about plugging this image in to pixplant and getting a return height map if thats what you mean. Kinda wanted to know how to create on my own so I could have a bit more control.

I checked into PixPlant and it looks a lot like crazybump, which I have. Does Pix Plant have any advtanges over it that ppl should be aware of?

Thanks!
read 497 times
3/3/2015 3:07:32 PM (last edit: 3/3/2015 3:07:32 PM)
show user profile  3joez
"Looking for suggestions for the best/fastest way you guys/girls might remake a pattern like this tiled seamless."

Pixplant makes things seamless, that's it.
read 482 times
3/3/2015 4:13:27 PM (last edit: 3/3/2015 4:13:27 PM)
show user profile  BishBashRoss
Does it work well with patterned stuff like this though?





read 477 times
3/3/2015 4:54:32 PM (last edit: 3/3/2015 4:54:32 PM)
 
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