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best way to make a brick chimney ?
show user profile  DannyMax
Anyone know of a fast way to make an old chimney like in the picture below, I want to use it with the physx plugin so it have to be separate parts and not just a tube.

this is the way I have been doing it so far.

I make a brick and a spline circle and set the bricks path to the spline
Then I use the snapshot tool to copy the brick along the path
I then have a ring of bricks that I copy upwards using the array tool.

it works but maybe theres a better way ?
anyone know of a script maybe ?


read 548 times
1/10/2012 1:25:11 AM (last edit: 1/10/2012 1:25:11 AM)
show user profile  Garp
Cone > epoly > split all edges > shell mod.

read 538 times
1/10/2012 2:10:05 AM (last edit: 1/10/2012 2:10:05 AM)
show user profile  DannyMax
I will give that a go thanks :)

read 534 times
1/10/2012 2:51:17 AM (last edit: 1/10/2012 2:51:17 AM)
show user profile  nemac
Noob time... I tried this but I have some Qs. How would you automate the offsetting of each 2nd row of bricks? How do you rotate multiple elements around the parent's pivot and not their own individual pivots? How do you detach multiple elements to become unique objects? Phew..
read 525 times
1/10/2012 4:49:55 AM (last edit: 1/10/2012 4:49:55 AM)
show user profile  K-tonne
detach all the second rows and rotate
put the pivot to the center beforehand though
then reattach if you need to

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read 517 times
1/10/2012 5:20:49 AM (last edit: 1/10/2012 5:20:49 AM)
show user profile  kiko
This might help, selecting the odd rows might be a pain in the ass though, maybe there is some maxscriptable way to do it automatically...


-- David --
read 513 times
1/10/2012 5:39:50 AM (last edit: 1/10/2012 5:39:50 AM)
show user profile  mrgrotey
Just do the bottom two rows of bricks using a cylinder, rotate the second row, then clone then up to the required height of the chimney and taper the whole thing.

Bloody noobs :p


read 504 times
1/10/2012 8:53:33 AM (last edit: 1/10/2012 8:53:33 AM)
show user profile  nemac
But if you taper, aren't you distorting the proportions of the bricks at the top?

kiko, the way you did it, doesn't the whole thing remain one element still? I thought DannyMax needs each brick to be a separate object for physx, so my question still stands as to how you detach each individual brick, and do you even need to do this?

read 500 times
1/10/2012 9:01:03 AM (last edit: 1/10/2012 9:01:03 AM)
show user profile  DannyMax
Thanks for all the reply's everyone , I think I will have a go at writing a script for this, I've not done any max script for ages but it should be fun :)

read 491 times
1/10/2012 9:24:26 AM (last edit: 1/10/2012 9:41:50 AM)
show user profile  DannyMax
well Ive had a good go at this script guys but I could do with some help if anyones got 2 mins to have a look ? . Ive not done any scripting for ages so im very rusty, thing is I cant get the bricks to offset every other row :( if I post it up herecould one of you guys have a look ??

read 446 times
1/17/2012 11:38:58 AM (last edit: 1/17/2012 11:38:58 AM)
show user profile  Garp

read 433 times
1/17/2012 12:40:24 PM (last edit: 1/17/2012 12:40:24 PM)
show user profile  DannyMax
thanks Garp but how do I post code up here , if I just copy paste I get an error ? do I have to add some sort of tags ?

read 428 times
1/17/2012 2:06:11 PM (last edit: 1/17/2012 2:06:11 PM)
show user profile  Garp

I have a macro to do it automatically. You want it?

read 419 times
1/17/2012 2:56:52 PM (last edit: 1/17/2012 2:56:52 PM)
show user profile  DannyMax
yeah ok Thanks :) not that I know how to use it :)

read 412 times
1/17/2012 3:12:45 PM (last edit: 1/17/2012 3:12:45 PM)
show user profile  DannyMax

read 410 times
1/17/2012 3:16:44 PM (last edit: 1/17/2012 3:55:49 PM)
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