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best way to do this....
show user profile  plasticbag001

I'm trying to put together a scene where i have spherical objects that are squished together, as seen here:

I'm looking for the best way to do this. I don't want interference/intersections of the surfaces, i'd like them to deform off one another as they are placed. Is there a way to do this, or is it going to require me individually modeling each sphere? Please point me in the right direction or options.

read 382 times
4/2/2014 6:03:40 PM (last edit: 4/2/2014 6:03:40 PM)
show user profile  Nik Clark
You could try using the inflate function of the cloth mod to make things press against each other like that.

read 378 times
4/2/2014 6:11:02 PM (last edit: 4/2/2014 6:11:02 PM)
show user profile  soontekk
Good idea Nik, yeah that should work.
Some fallof mat and a bunch of particles and ur done

melting ur brainz!
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read 325 times
4/5/2014 10:26:21 AM (last edit: 4/5/2014 10:26:21 AM)
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