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I'm befuddleb... bluffledl... flubbedle... aah!
show user profile  Garp
I've started learning Rhino and earlier I was testing import formats for max, patiently going through the motion, .3ds, .dwg, etc. Not too bad but not great either.
Until I hit the .sat (ACIS) format, which I had never heard of.

The object looked just as good in max as it did in Rhino!
Looking in the modify panel, I saw the model was a 'body object'. What the... !?
F1 > body object and wow, it's a parametric surface! It's editable, deformable, etc, but still it renders always perfectly, with no visible segments.
I made a cylinder in Rhino with a small fillet around the top surface, imported in max zoomed on the fillet, rendered, zoomed more, rendered, zoomed more...
It's always smooth, down to the molecular level!

I mean, call me His Noobishness, but I had no idea. Really.

read 899 times
9/15/2011 1:01:35 PM (last edit: 9/15/2011 1:40:55 PM)
show user profile  Sir_Manfred

Visit my Portfolio

read 894 times
9/15/2011 1:04:40 PM (last edit: 9/15/2011 1:04:40 PM)
show user profile  TiMoN
so its NURBS?.. Dont make me google.

I always used Iges (Max) when exporting from Rhino.. its Nurbs, which is fine since I only needed to render then thing in max, not alter the model.
The neat thing about Nurbs is the ability to set one detail level for display and another(much higher) detail level for renders.

I used Rhino to convert all Nurbs files I got into that lovely, Max friendly, iges Rhino has/had..

Terribly boring signature.
read 887 times
9/15/2011 1:08:52 PM (last edit: 9/15/2011 1:10:36 PM)
show user profile  Garp
Well, it seems to be like NURBS. But it's not NURBS.
It's a brand new animal. At least to me.

And for Manny:

read 880 times
9/15/2011 1:18:49 PM (last edit: 9/15/2011 1:18:49 PM)
show user profile  Garp
And I just found this:

At around 4 min, exporting from Rhino as .sat with the Inventor preset.

read 878 times
9/15/2011 1:22:18 PM (last edit: 9/15/2011 1:32:50 PM)
show user profile  scotchforgothispasswordagain
This object type is available through the UI without importing anything.

At the top of the Create panel there's a drop-down list, which contains a Body Object entry. Select this, then select a model, and the Body Object button converts the model into a Body Object.
read 865 times
9/15/2011 1:38:49 PM (last edit: 9/15/2011 1:38:49 PM)
show user profile  Garp
I understand that.
But the idea being to import models from Rhino...

read 858 times
9/15/2011 1:43:30 PM (last edit: 9/15/2011 1:43:30 PM)
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