Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography



Maxunderground news unavailable

becoming a good animator?
show user profile  aniworld
hi i know this may sound like a huge wide open question but i was hoping for some solid advice from those who Obviously know?

for instance: i've created a simple character and have a scenario i want to try and animate but cant seem to get started?

do you go right through blocking out then come back tweeking it?

or

do you work on individual bits like walk cycle ect. then move onto the next bit?

or

some other way??

just some advice would really help, thankyou.
:)
read 588 times
8/5/2009 3:27:34 PM (last edit: 8/5/2009 3:27:34 PM)
show user profile  Dave
Someone will (or should) come along to direct you further. But, just quickly:

Totally block it out, and then refine. Also, spend time here:

http://www.11secondclub.com/


"I flew over Egypt once"

read 578 times
8/5/2009 3:30:15 PM (last edit: 8/5/2009 3:30:15 PM)
show user profile  aniworld
hey love the site just wish i could do some thing like that!!

i've only been playing with max for about 4-5months and am really only just getting over the basics and gaining a simple understanding of it all.

roughly (in average) how long does it take you guys to be get to the stage where you can create nice looking stuff without to much stress?? or having to spend ever other min searching for another tut to help explain the last??

lol :)

the joys of not knowing!
read 573 times
8/5/2009 3:40:08 PM (last edit: 8/5/2009 3:51:24 PM)
show user profile  toldaddy
"how long does it take you guys to be get to the stage where you can create nice looking stuff without to much stress??"

Depends on how fast you learn and whats your source. Google "Animator Survival Guide" and "The Illusion of Life" - animators swear by those books.

A typical workflow would be:
PLANNING (thumbnail sketch/video reference)
BLOCKING
BLOCKING PLUS (in betweens)
SPLINING (make the curve/graph editor your biatch)
REFINING
FINAL

But that workflow alone doesn't promise a good animation - a solid understanding of timing/spacing, weight, physicality, composition, etc. is what matters most.



read 550 times
8/5/2009 3:54:53 PM (last edit: 8/5/2009 3:54:53 PM)
show user profile  aniworld
hey thanx i'll keep my eye out for them books :)
i have been reading "Drawn to Life: 10 Golden Years of Disney Master Classes: The Walt Stanchfield Lectures" book one and two but it's putting it into practise thats the tricky bit.
i find im the sort of person who gets tied down by detail.

when modelling i'll be playing around for hours moving vertices up and down getting them just right,
then hours later realise you cant see that bit anyway!

read 543 times
8/5/2009 4:07:21 PM (last edit: 8/5/2009 4:07:41 PM)
show user profile  toldaddy
Good stuff. They had a pretty cool panel at comic con about Walt Stanchfield this year - they spoke a lot about those books. Is animation your main focus for learning 3d, or are you looking to just dabble around?

Victor Navone has some good animation tutorials: http://www.navone.org/blogger/
His tuts are in Maya, but the principles are the same.



read 522 times
8/5/2009 6:44:06 PM (last edit: 8/5/2009 6:44:06 PM)
show user profile  aniworld
actually thats where saw them, i was then straight onto amazon!

i have always admired animation from afar but now have the opportunity to learn and create some of my own ideas!

although i do enjoy the modelling side as well.

now rigging i've only done it a couple of times so far and that really is a biatch! :)

read 500 times
8/6/2009 12:54:35 AM (last edit: 8/6/2009 12:54:35 AM)
show user profile  Reality Man
A bit OT....concerning that website-11secondclub ..now why is it ok/legal for some of those 11 second clips to use voices from movies etc?

Isn't that a copyright violation and all that?
read 483 times
8/6/2009 6:55:11 AM (last edit: 8/6/2009 6:57:07 AM)
show user profile  toldaddy
If a clip is less than 7 or 11 seconds or something there's supposedly nothing they can do.. Or so I've been told. And I think they're counting on the studios not turning into a bunch of tight wads toward innocent projects like that.



read 456 times
8/6/2009 2:20:42 PM (last edit: 8/6/2009 2:20:42 PM)
show user profile  Reality Man
That makes sense. Kinda like when everybody meets up for those pot smoking sit-ins.
read 447 times
8/6/2009 3:42:52 PM (last edit: 8/6/2009 3:42:52 PM)
#Maxforums IRC
Open chat window


Support Maxforums.org