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Basic rigging/animation question (I think)
show user profile  IceColdFreezie
Hey guys,
This is probably a simple question, but I’m new to rigging/animation and it’s driving me mad. I found out how to change the models and animations for models in the HalfLife series, and I’m working on a new reload animation. The default animation is pretty basic: the hand takes the clip from the gun, moves it offscreen, and slips it back in.
My problem is that the clip bone seems to be attached to the weapon bone, so when I move or rotate the clip it screws with the weapon itself. In the default animation however, the clip is obviously able to move independent of the weapon. Basically, is there a way to detach the clip from the weapon, or is there a simple technique that I’m missing that would let me move one bone at a time?
Any help would be appreciated, and sorry if this is a really stupid question.

Also: I’m using 3ds Max 9

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8/17/2009 5:53:37 PM (last edit: 8/17/2009 5:53:37 PM)
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