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Very basic modelling question
show user profile  Destini

I'm trying to model the body of a guitar. I assume the best way to do this is to create a box and make it an editable mesh. However, I really dislike this method because of the vertices involved. For example if I try shape the weirdly curved edge of the guitar body, it can pull vertices across to overlap each other.

What I do really like is line modelling and then using the lathe modifier. But of course this just rotates around the center. Is it not possible to create the shape of something with lines and then "drag its back out" to make it a flat 3D object?

Thanks for any help or suggestions
read 595 times
3/27/2009 5:31:10 AM (last edit: 3/27/2009 5:31:10 AM)
show user profile  Westcoast13
I think you want to draw a spline and extrude it.

My Turbosquid Area

read 591 times
3/27/2009 5:31:56 AM (last edit: 3/27/2009 5:31:56 AM)
show user profile  TiMoN
You might want to look up the basic tutorials that come with max, they will give you a good idea of how most of the tools work. I'm saying this because you mentioned Lathe,, and I just cant seem to wrap my head around associating the Lathe modifier with a guitar.

Terribly boring signature.
read 585 times
3/27/2009 5:38:29 AM (last edit: 3/27/2009 5:38:29 AM)
show user profile  Westcoast13

My Turbosquid Area

read 582 times
3/27/2009 5:49:16 AM (last edit: 3/27/2009 5:49:16 AM)
show user profile  Destini
Great thankyou I think the extrude thing is what I was going for. The lathe was in no reference to the guitar, it was an example of converting a line to a 3D model.
read 574 times
3/27/2009 5:56:15 AM (last edit: 3/27/2009 5:56:15 AM)
show user profile  threedee
looks like this guy probably used Box modelling for his Ibanez guitar.

read 557 times
3/27/2009 6:53:51 AM (last edit: 3/27/2009 6:53:51 AM)
show user profile  Setherial
However you do it I really do suggest you make a serious effort learning subdiv (box) modelling using editpoly (not editmesh). Spline and extrude will get you a guitar but sooner or later you'll want to make more complex objects and subdiv modelling is pretty much the only way to go in Max.

I have no clue what passes as THE tutorial to learn about boxmodelling these days but I'm sure many here will have suggestions. For character modelliing people seem to like that join of arc tut (see google). I never done it myself but it's supposed to be good.
Another thing you might want to do is check out "A Face tutorial from MDB101 :D" which is linked to under Featured Threads on your left. It's probably way over your head right now but it will open your eyes to what you can do with editpoly.


read 548 times
3/27/2009 7:08:56 AM (last edit: 3/27/2009 7:08:56 AM)
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