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Banquet Hall
show user profile  un84

a view of a banquet hall finished recently

3ds max 2009 vray & photoshop

C&C welcome:)


read 1002 times
3/20/2009 10:03:14 AM (last edit: 3/20/2009 10:37:55 AM)
show user profile  mattcash
I like your lighting a lot. The chairs are too simple. Bring down the reflection in doors a little bit too. Nice work.
read 968 times
3/20/2009 11:51:32 AM (last edit: 3/20/2009 11:51:32 AM)
show user profile  un84

thx..;)will tone down the refl on veneer!!


read 918 times
3/20/2009 10:56:50 PM (last edit: 3/20/2009 10:56:50 PM)
show user profile  parkerfamily
maybe make that rug stand up a tiny bit? i just did the ultimte displacement mapping tutorial, so i'm very OCD about these things.
read 882 times
3/21/2009 7:06:13 AM (last edit: 3/21/2009 7:06:13 AM)
show user profile  9krausec
I do like it, but...... I know this would be pain in the ass, but the cloth around the chairs shouldn't be so straight and perfect. They need to have more ridges sort of speak in them. No big deal, just thought I would say something. Great job otherwise!

- Portfolio-

read 830 times
3/23/2009 6:05:10 AM (last edit: 3/23/2009 6:05:10 AM)
show user profile  del3d
main light fixtures seem rather symbolic.. how are they supposed to work?
read 795 times
3/23/2009 11:42:59 AM (last edit: 3/23/2009 11:42:59 AM)
show user profile  nm8r
Okay overall but the lighting looks flat, your wood veneer map is tiling too repetitively and the cloth on the tables and chairs are too stiff. I've also never seen wine glasses placed upside down on a table setting before. I think the images need more chiaroscurro to add some character to it. I don't particularly like the high camera point of view but if your client likes it then it should be okay.
We did a couple of ballroom images last year here(Image 1 and 2 only - another company did the rest) :

read 769 times
3/23/2009 3:44:49 PM (last edit: 3/28/2009 8:39:22 AM)
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