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baking texture issue !
show user profile  Tbone08
hi, I have a character that is made of 1 model but has 5 shaders to it, using 5 textures.
I rigged it and want to apply its 5 textures as 1 texture on one shader.
I baked the textures into one, but when applying it to a new shader it does not preserve the UVW map.
what should I do to get one texture out of the 5 textures it uses to apply it correctly ?

thanks !
read 303 times
8/18/2016 7:40:00 PM (last edit: 8/18/2016 7:40:00 PM)
show user profile  Dave
Are any of these textures being used as tiled? Not that it really matters, as the end result can still look the same, but it is something to watch out for.

So you've got a character. It has 5 separate textures, thus 5 separate UV layouts?

I'm assuming all of these layouts are mapped to channel 1, and are separate from each other (ie, not just using different ID's?)

If the above is true, then here's all you need to do:

1: Create a 2nd UV channel for the character, mapping all of the separate UV's into one UV sheet.
2: Bake the character, ensuring that the baking is being taken from channel 1 and applied on channel 2 (ie, apply current texture to new UV's) (this is probably the point where you're at now, right?)
3: With your new texture sheet baked out. Go to Tools > Channel Info (with character selected) and copy 2:map into 1:map, and then wipe 2:map afterwards. Now your 2nd UV channel is your 1st UV channel.
4: Apply new texture.
5: Profit.

"I flew over Egypt once"

read 298 times
8/18/2016 8:48:34 PM (last edit: 8/18/2016 8:48:34 PM)
show user profile  Tbone08
Thank you !! woiks..
read 279 times
8/19/2016 7:21:29 PM (last edit: 8/19/2016 7:21:29 PM)
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