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Bake particles and material?
show user profile  mr_pablo
Is there anyway to bake particles and any material they have on them via Particle View?

I can bake my particle system perfectly using the PFlow Baker script, but afterwards, I cannot fathom how to re-texture the baked objects with the material I had mapped to the particles using Particle View (i had the particles use a mapping object and a dynamic material)

Is there a way to bake both, or at least a way to re-texture the baked objects?



Software Developer / Photographer
read 491 times
11/19/2014 5:13:38 PM (last edit: 11/19/2014 5:13:38 PM)
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