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Backburner error
show user profile  Farks
Hi guys I've been able to work with backburner and get scenes and animations rendered out from varies files. However I have a file where I am trying to render and I get an odd error message which I have no idea how to solve....

There are lines and lines of the stuff every time I try to send the scene. The job does show in the queue as 'test' but when I try to get it processed it returns the error "No task metadata found'

I haven't seen the error before and I can't find a solution to it. Anyone got any idea how to fix it?

EDIT
Turns out my scene is ******* massive at 3.5gb! I've removed the object that was causing me problems and it sends the renders correctly now..... the file size is down to 0.14gb

Unfortunately I need the object in the scene, which. i guess, means I need to find a way to make it smaller. It's a cloth simulation which has 291,700 polys. It took AGES to simulate (obviously!) so does anyone know a way to reduce the poly count without having to re-simulate the cloth?
read 1236 times
10/27/2014 3:42:46 PM (last edit: 10/27/2014 8:12:00 PM)
show user profile  mike_renouf
I've never done any serious animation work, so I may be way off base, but I've seen people convert animations into point caches to save on memory and file sizes. This might be worth investigating if you've not already done so. It won't reduce your poly count, but it will drastically reduce the maxfile size.
http://www.scriptspot.com/3ds-max/scripts/cache-bar

here's a video tut: http://www.joegunn3d.com/Tuts/Cache_Bar.htm




read 1144 times
10/31/2014 8:29:49 AM (last edit: 10/31/2014 8:30:54 AM)
show user profile  Farks
Thanks Mike. I will try that. In the end I keyframed the simulation and simplified the object as much as I could. I was then able to get it to render through backburner.
read 1104 times
11/3/2014 12:06:58 PM (last edit: 11/3/2014 12:06:58 PM)
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