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Maxunderground news unavailable

Getting Max to automatically update all textures in the material editor
show user profile  Weston
I spend so much time hunting down each texture to get it to update in the view port after I've saved an edit in Photoshop.

When I'm in the 'map tab' in the material editor, max updates instantly when I save the texture. I'm wondering if there's a way to get all the textures, in all the materials to update like that instantly. I feel like max used to do that a long time ago.

Also, is there a way to get mail notification when someone answers a post on maxforums.org?

Thanks!

-Weston
read 329 times
2/23/2012 11:33:12 PM (last edit: 2/23/2012 11:33:12 PM)
show user profile  digital3ds
what max are you using? If i have an obj in the viewport on one screen and ps open on the other, and save the file in ps, max viewport automatically updates so long as the file name is the same.... (max 2012)
- Mike Sawicki




read 321 times
2/23/2012 11:42:43 PM (last edit: 2/23/2012 11:42:43 PM)
show user profile  Weston
I've got 2010. Is that a new feature to 2012?
read 315 times
2/24/2012 12:00:55 AM (last edit: 2/24/2012 12:00:55 AM)
show user profile  ccampbell
No, not a new feature. Give it a try




$Entrepreneur = if((Designer + Engineer)*Programmer){Problem Solver};



read 300 times
2/24/2012 7:03:31 AM (last edit: 2/24/2012 7:03:50 AM)
show user profile  donvella
Check

Customize > Preferences > Files > Reload textures on change



read 294 times
2/24/2012 7:42:34 AM (last edit: 2/24/2012 7:42:34 AM)
show user profile  donvella
Check

Customize > Preferences > Files > Reload textures on change



read 294 times
2/24/2012 7:42:35 AM (last edit: 2/24/2012 7:42:35 AM)
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