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Automatic Gyroscopic Reorientation: HELP!
So what I'm trying to do is essentially get your standard gyroscope to work in 3D. That is, I want the ball on this model (http://imageshack.us/photo/my-images/685/gyroscope.jpg/) to automatically stay pointed downward (with a little realistic wiggle) no matter how the cage is oriented (the two pivots required are marked as red and green, respectively). However, I have NO idea how to get it to work. I tried using wire parameters, but didn't get anywhere. I haven't messed much with Max, so any IN-DEPTH solution would be much appreciated.
read 646 times
9/16/2011 2:32:21 AM (last edit: 9/16/2011 2:32:21 AM)
I did this using a look-at constraint for the blue part (looking at the silver part) and using a reactor hinge for the red part.
I couldn't get it to work with two hinges (red and blue) but the look at constraint causes the blue part to rotate around nicely enough. The dangling motion is only visible in reactor (or after the reactor animation is baked.
its the closest I could get.
Here's the max file too (max 2009)
Sorry for the crap quality It was taking forever so I crunched the quality to adjust.
The animation was longer but I couldn't be bothered to wait for it to finish rendering ;)
read 621 times
9/16/2011 11:28:22 AM (last edit: 9/16/2011 11:29:13 AM)
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