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Autodesk Material Library
show user profile  K u r a i
When I assign the Mental Ray Renderer I get access to the Autodesk Material Library (see image).
But when I assign Corona Renderer I cannot access this material library anymore.

Does anyone know how I can make it work in Corona?

I know where the Autodesk library is located C:Programs 86/common files/autodesk shared/materials
When I copy and paste into 3Ds Max Material Library in Max Root 2015 nothing happens.

 photo Screenshot_1_zpsdf545346.png

read 687 times
9/29/2014 8:11:20 AM (last edit: 9/29/2014 8:11:20 AM)
show user profile  herfst1
Use corona materials.
read 684 times
9/29/2014 8:45:39 AM (last edit: 9/29/2014 8:45:39 AM)
show user profile  K u r a i
Herfst1 ... you are very resourceful with your answers.

I want to use the Autodesk Materials as markers for just blocking in stuff.
I do the same in Sketchup... use SU materials as markers cos they are low res.

Since I installed Max 2015 I have lost all the textures from Vray cos I decided to go 100% with Corona instead of Vray. But, all my textures (that were Vray) have gone black.

Damn... what to do?

 photo Screenshot_1_zps87342c66.png

read 682 times
9/29/2014 8:51:25 AM (last edit: 9/29/2014 8:57:07 AM)
show user profile  herfst1
The best answers are often the most succinct. And I gave the best answer.
read 678 times
9/29/2014 8:58:30 AM (last edit: 9/29/2014 8:58:30 AM)
show user profile  K u r a i
Thanks Herfst1.... for not answering my original question...RE: Autodesk Textures.

read 675 times
9/29/2014 9:47:08 AM (last edit: 9/29/2014 9:47:08 AM)
show user profile  herfst1
I did, you just didn't understand. USE CORONA MATERIALS if you're using the CORONA RENDERER. Just like you should use VRAY MATERIALS if you're using the VRAY RENDERER.

Can't be any fucking clearer than that.
read 672 times
9/29/2014 9:53:35 AM (last edit: 9/29/2014 9:53:35 AM)
show user profile  K u r a i
Thanks for being clear... I will seek help on the Area Forum... where the beautiful people hang out.

read 670 times
9/29/2014 10:19:47 AM (last edit: 9/29/2014 10:19:47 AM)
show user profile  herfst1
If you get alternate advice, it'll be the wrong advice.

Just because the answer's not the one you're after doesn't make it wrong. More the other way round.

But, hey, don't believe me.
read 667 times
9/29/2014 10:33:48 AM (last edit: 9/29/2014 10:33:48 AM)
show user profile  Nik Clark
Well, there is an answer to your question.

Somewhere in the material editor, there is a tick box to "show incompatible materials", which makes all the materials show up in the material editor. Use this and you will have access to them all, however they won't render in the material editor while you have Corona selected as your renderer unless you change the material editor to be using MentalRay.

read 659 times
9/29/2014 11:06:16 AM (last edit: 9/29/2014 11:29:12 AM)
show user profile  K u r a i
Thanks Nik... it worked. I just want to use them as markers.

 photo keep-calm-and-call-batman-source_zps2fe23379.jpg

read 646 times
9/29/2014 11:42:46 AM (last edit: 9/29/2014 11:42:46 AM)
show user profile  Nik Clark
Lol, no worries, and it's good to see that you have got used to our little forum

read 644 times
9/29/2014 11:44:25 AM (last edit: 9/29/2014 11:44:25 AM)
show user profile  K u r a i
Best forum on the Net... my favourite member is the one and only... Herfst.
He's a superstar in the making....

read 638 times
9/29/2014 12:01:18 PM (last edit: 9/29/2014 12:01:18 PM)
show user profile  Nik Clark
Well, he is actually pretty damned helpful (and a nice guy generally), but his methods of help can rub some people up the wrong way. :)

read 635 times
9/29/2014 12:03:01 PM (last edit: 9/29/2014 12:03:01 PM)
show user profile  K u r a i
I was joking... Herfst has never upset me... in fact, the site would not be as good without him :)

It's all good fun.

read 627 times
9/29/2014 12:15:22 PM (last edit: 9/29/2014 12:15:22 PM)
show user profile  herfst1
Yeah, well, fuck all of you. Fuck you all to hell. And back. Fuck.
read 625 times
9/29/2014 12:16:23 PM (last edit: 9/29/2014 12:16:23 PM)
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