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Maxunderground news unavailable

Autodesk A360 Cloud Rendering Service in 3ds Max 2016
show user profile  Nanne
What are your thoughts on this? Have you tried it? How do you think it compares to other render farms?

Kristoffer Helander
  :: Works ::   |  :: Resumé ::   |  :: Contact ::   |  :: CG Blog ::   |  :: Links ::     
read 853 times
5/30/2015 4:03:05 PM (last edit: 5/30/2015 4:03:20 PM)
show user profile  Nanne
Hmm... I thought this was just cloud rendering with mental ray... but apparently it isn't!

"First, it is not mental ray, or Iray, or any renderer that you can buy for 3ds Max, and it is built entirely by Autodesk. It is a Lightcuts-type renderer – an entirely new technology for our artists – and for best results will require some adjustments in how you work.

The A360 renderer is built for speed and realism. With a rendering engine, these two qualities are usually mutually exclusive - you can’t have both. The A360 Cloud Renderer, however, achieves both by re-lighting your model (transparently to you) with point lights that simulate what the direct and indirect illumination would be if fully-computed. A photometric area light may be simulated by several point lights, and an HDR Image-Based-Lighting (IBL) setup may contain hundreds of thousands of point lights just to simulate the HDR. The result is typically highly realistic.

For those looking for more detailed info on the type of renderer, just Google “The Lightcuts Approach”, and check out research papers you might find. "

Does anyone know anything about this Lightcuts Approach?

Kristoffer Helander
  :: Works ::   |  :: Resumé ::   |  :: Contact ::   |  :: CG Blog ::   |  :: Links ::     
read 832 times
5/30/2015 7:19:39 PM (last edit: 5/30/2015 7:19:39 PM)
show user profile  Nik Clark
Yay, micro-payments built right into the software.

It is of no interest to me at the moment, and the buttons are annoying where they have been placed.
I imagine that they picture us all moving to this "pay to render" method at some point.

read 798 times
5/31/2015 6:34:25 PM (last edit: 5/31/2015 6:34:25 PM)
show user profile  Bolteon
"and for best results will require some adjustments in how you work."

That's already a fail in adoption.

I'm biased though... We should be able to crush them. From what I remember reading a few weeks ago it's pretty limited in capabilities.

-Marko Mandaric

read 787 times
5/31/2015 8:13:17 PM (last edit: 5/31/2015 8:13:17 PM)
show user profile  Nik Clark
>>That's already a fail in adoption.

Quite. Rendering with a render engine that's not inside Max natively will mean that you have to do many test renders to get the result you expect.

I can see the money-counters wringing their hands together in anticipation.

Also, it only does still images and the list of things that don't work is pretty long.

Ugh. Just stop, Autodesk.

read 779 times
5/31/2015 9:41:00 PM (last edit: 5/31/2015 9:42:59 PM)
show user profile  Bolteon
I'll happily stop them myself.

-Marko Mandaric

read 776 times
5/31/2015 10:09:09 PM (last edit: 5/31/2015 10:11:05 PM)
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