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Used attribute holder for wiring, spinner rotates foot opposite way?
show user profile  8564dan
Hi guys,

I've created a foot controller and added an attribute holder to it, creating spinners to control the rotation. I've wired it up and it works. The spinner controls the rotation of the foot. The issue is that as I scroll the spinner up, I want the foot to rotate up and vice versa. At the moment, it's doing the opposite. See screenshots below:

 photo Bone2_zps81d4ac7c.jpg


 photo Bone1_zpsb53c3031.jpg

The modifier panel show the spinner 'Heel X' at a value. The green foot is lifted up on negative values and down on positive values. How would I go about switching this around?

Thanks.
read 433 times
1/25/2014 5:38:26 PM (last edit: 1/25/2014 5:39:48 PM)
show user profile  herfst1
How did you mirror your bones? If you just used the mirror button you'll get problems like this. You should use "bone tools," it's found in the Character menu at the top (which you have to assign by going into "customize user interface") and click the "mirror bones" button.

But if you want a quick way around (that's probably not a fix-all), just put a *(-1) at the end of either expression when in the wiring pop-up menu.
read 425 times
1/25/2014 6:05:50 PM (last edit: 1/25/2014 6:05:50 PM)
show user profile  8564dan
Yeah, that's what I done. Turns out that the pivot on the helper was facing the opposite way. My character's left and right views weren't relative to max's left and right views so I'm starting over with it all set up properly.

Thanks for the reply.
read 422 times
1/25/2014 6:10:54 PM (last edit: 1/25/2014 6:10:54 PM)
show user profile  8564dan
Seems that the bone mirror tool doesn't mirror all the pivots correctly?!

I'm mirroring 4 bones, using the bone tool mirror, just checked the pivots and the orientation is different. The positioning is correct, just the orientation is different. It's not a big deal I guess...but it is really annoying when you slide one slider up to move a bone one way on one leg, then on the other, you have to move the slider down to move the bone the same way..

I thought it would've mirrored the pivots exactly as they are?
read 407 times
1/25/2014 6:59:59 PM (last edit: 1/25/2014 7:02:15 PM)
show user profile  herfst1
There's a button to flip y and z. It's right there in the mirror dialogue box.
read 397 times
1/25/2014 7:38:10 PM (last edit: 1/25/2014 7:38:10 PM)
show user profile  8564dan
Hmm, I didn't change that as I thought it would do it mirrored exactly in the first place.

Is there any way I can flip them now..or is it too late?
read 391 times
1/25/2014 10:08:06 PM (last edit: 1/25/2014 10:08:06 PM)
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