Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography



Maxunderground news unavailable

aston martin gt3 nom nom
show user profile  digital3ds
I started this one about 2 weeks ago and have been nibbling at it bit by bit since then - I've got a few open projects I'm working on (one is white walker : ) , all of which will be sent into ue4 - so basically end goal is a few high quality renders and some low poly game assets

I plan on making the engine, suspension, rigging etc etc for my portfolio, my website is kinda ass right now

so here's the wip, hope it turns out cool : )



here are my references





current screen grabs




possible animation shot


- Mike Sawicki




read 1151 times
4/11/2014 9:29:32 AM (last edit: 4/11/2014 11:44:41 AM)
show user profile  herfst1
I highly recommend you get rid of all the chamfers and shut lines at this stage, they're a bitch and a half to edit if you find you have to sort the body work out later on, and you don't want to ffd them as it'll create uneven lines.

In fact I'd try and simplify the mesh waaay more right now, I see a tonne of wonky lines that will be a pain to tweak. Get the simplified version good, add detail later, and your life will be better.
read 1121 times
4/11/2014 10:31:11 AM (last edit: 4/11/2014 10:31:11 AM)
show user profile  digital3ds
thx herfst - I'm not sure what a "shut line" is, but as for the refined edges, I only do those when I think I'm finished with a section of the model (and are as easy to remove as dbl clicking) - this will be the high poly base I take into topogun when it's finished
- Mike Sawicki




read 1106 times
4/11/2014 11:46:59 AM (last edit: 4/12/2014 10:57:19 AM)
show user profile  herfst1
By "shut line" I mean a V indent to mark out the door line (or boot or bonnet).

The number 1 and 2 areas that always get me are the front corner and back corner of the car (near the lights), as blueprints can't show you exactly where they go, or how far out), I always have to rely on photos and I find I spend about 50% of my time working and reworking them. I see with your Aston the front corner does need a bit of love, I have a feeling it should be coming out more (could be wrong).

Also the dead middle of the bonnet is flat. Round it out some, no part of a car body is flat (unless you're talking about 80's Volvo's).

P.S. I've only been critting as I think it's more useful than pats on the back, but in case you need/want a pat, it's looking cool, and that's an awesome car you chose. You da man!!!
read 1100 times
4/11/2014 11:58:53 AM (last edit: 4/11/2014 11:58:53 AM)
show user profile  digital3ds
lol, thanks - your sarcasm kindness is appreciated

I spent quite a while on just the back end (by the taillights) and it still needs some work, same with the detail on the door, but it's getting there

I'm hoping to have the chassis finished tonight, and then I need to look for references on everything else, like they engine and shit, not really sure how I'll go about all that yet

here's some updates




- Mike Sawicki




read 1054 times
4/12/2014 3:39:30 AM (last edit: 4/12/2014 10:57:41 AM)
show user profile  digital3ds

- Mike Sawicki




read 1033 times
4/12/2014 10:31:39 AM (last edit: 4/12/2014 10:31:39 AM)
show user profile  herfst1
Argh, didn't want to be the solo commentator on this thread, but so be it. Some crits highlighted are possibly wrong, didn't check the refs, just went on a hunch.


[edit] Didn't crit the back. Just looked again, there's a funny line thing going on above the back lights. Also think the back light itself is not a smooth surface, it looks like it folds outwards on the upper-outer edge. Also doubt the curve where it falls away (where the wheel arch stops) would have a double curve, more likely just one smooth bend (again, not checking refs).

[edit#2] Seeing more things. Think you need to stop adding details and just work on the body (though I have a feeling you won't, I know it's annoying redoing things, I hate it myself).


read 1002 times
4/12/2014 5:24:41 PM (last edit: 4/12/2014 5:37:02 PM)
show user profile  digital3ds
sweet, thx man - going to work on these after some food
- Mike Sawicki




read 988 times
4/12/2014 8:08:36 PM (last edit: 4/12/2014 8:09:03 PM)
show user profile  digital3ds
Finally got some free time - want to work on this a bit before comicon

Seat


not sure what to do next... kinda hard deciding where to go... will probably thicken up the body... not sure, would rather do something more fun
- Mike Sawicki




read 760 times
6/11/2014 1:00:15 AM (last edit: 6/11/2014 1:01:01 AM)
show user profile  herfst1
Rims, do the rims. Best part of the car.

Love the seat btw.
read 735 times
6/11/2014 6:00:26 AM (last edit: 6/11/2014 6:00:26 AM)
show user profile  digital3ds
Haha, agreed! Started making the floor and saw ur post - rims r much more fun. Crashing for the night but I plan to have these finished tomorrow



I might also make the Vanquish or db9 rims, because they are awesome and might look better on the finished car than these

something like this


- Mike Sawicki




read 714 times
6/11/2014 9:18:08 AM (last edit: 6/11/2014 9:29:59 AM)
show user profile  digital3ds
thanks for all the input, herfst

Here's this set - been staring at them too long.. the other rims will be better I think

-edit- re-render - didn't realize how bad the lighting was until I got away from the pc, also had flux on O.o


- Mike Sawicki




read 670 times
6/13/2014 2:40:33 AM (last edit: 6/13/2014 8:56:49 AM)
show user profile  herfst1
Nice render.

My boss, has some crits (makes a change from me, for once):

1. The rims should be deeper into the tyre (as in pushed in on the x-axis).
2. The edge of the tyre is too sharp, needs rounding.
3. Also the middle of the tyre is flat, should be slightly bulged.
read 639 times
6/13/2014 9:23:52 AM (last edit: 6/13/2014 9:23:52 AM)
show user profile  ScotlandDave
^ Completely agree with that.

The tyres def need more curve and the alloys/rims themselves including spokes are too thin ( depth-wise )..

I`d say the same about the discs and calipers - the brembos look really nicely done but too thin depth-wise, and same for the discs and cog-shaped mounts, too thin.. I would also say they sit too close to the front of the wheel ( ie could be recessed a bit more ) and for my taste maybe a bit too large in radius..

Looking really good though and so does the car can`t wait to see the finished shots.

[edit] FWIW stick with these rims look way better imo!



Website | Blog | Contact | Vimeo

read 630 times
6/13/2014 10:26:17 AM (last edit: 6/13/2014 10:27:24 AM)
show user profile  Bolteon
ahhhh this brings back memories from decades gone by.

-Marko Mandaric



read 601 times
6/14/2014 1:15:09 AM (last edit: 6/14/2014 1:15:09 AM)
#Maxforums IRC
Open chat window


Support Maxforums.org