Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography



Maxunderground news unavailable

Aston Martin DBR9 Le Mans
show user profile  Mike MCskee
I'm working on the interior now, but this is what I have so far. Criticism is good please




read 1233 times
9/7/2011 8:34:16 PM (last edit: 9/7/2011 9:14:42 PM)
show user profile  Westcoast13
Post an unsmoothed mesh for crits mate. :)


My Turbosquid Area

read 1205 times
9/7/2011 9:41:17 PM (last edit: 9/7/2011 9:41:17 PM)
show user profile  S. Silard
I had seen better , but it's cool at all .

Congrats, you found my signature.

read 1196 times
9/7/2011 10:07:39 PM (last edit: 9/7/2011 10:08:09 PM)
show user profile  Sangre
Looks nice but high poly car should have high poly tires. You should build tire thread with geometry (even though you bump mapped it nicely).
read 1149 times
9/8/2011 9:06:44 AM (last edit: 9/8/2011 9:06:44 AM)
show user profile  Mike MCskee


I tried to keep it as low poly as possible but had some trouble because of the weird curves.... didnt even think of doing tire tread with modeling... ever use a displacement map for that?

read 1145 times
9/8/2011 9:16:29 AM (last edit: 9/8/2011 9:19:42 AM)
show user profile  Sangre
Displace it or bump it - geometry is better. It will add some 5000 polys per tire give or take but it worth it. Here's a nice way to do it: http://www.webdesign.org/3d-graphics/tutorials/modelling-a-tire-thread.12190.html
You don't have to use thread reference like here, just look at some tire image and try to built a similar single horizontal line of the thread, copy it 60 - 30 times (don't make it too thick or thin), weld vertices to make it single element, use bend modifier with around 360 degree angle amount, weld vertices again to lock the circle.
read 1131 times
9/8/2011 10:12:49 AM (last edit: 9/8/2011 10:12:49 AM)
#Maxforums IRC
Open chat window


Support Maxforums.org