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area shadows & billboards
I have billboards/planes with bitmap + alphachannel as opacity map for trees in my scene and I'd like to use Area Shadows. the max 9 help says area shadows support transparency and opacity, but when I render (default scanline + lighttracer) I get the shadow of the plane, not of the bitmap. it works perfectly fine with raytrace shadows.
Any Idea how I can get it working with area shadows? (I am a beginner... so maybe it's just one little setting I have to change and didn't think of? or it's not working anyway?). thanks!
read 607 times
4/3/2008 2:18:05 AM (last edit: 4/3/2008 2:18:05 AM)
Use a mrSpot or mrOmni, with raytrace shadows, then adjusting the area light size in the area light paramters rollout down the modify panel (with the light selected) you can adjust the softness of the shadow edge
read 561 times
4/3/2008 9:43:26 AM (last edit: 4/3/2008 9:43:26 AM)
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