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First architectural visualisation assignment :)
show user profile  Nanne
Hello mates, I got my first architectural visualisation assignment at work and I thought I'd ask for some feedback from you guys! :) (I have asked for permission, so it's all okay)

I rendered them fairly large, so I try sending you this link instead rather then posting them here.

I tried 2.35:1 aspect ratio, and I love it! :D I love wide screen, especially for landscapes. The file called Horsas-Render.00001 is the render straight out of Max, and the other one I have done some post on. What do you think? How can I improve this? I've used a depth pass for DOF. I added some glow, aberration, film grain, lens distortion and vignette. But the DOF feels kind of strange, it looks almost like tilt-shift photography. Any suggestions on how to take this further?

Click here for fullsize renders

I use Max, mental ray and Autodesk Composite :) And the architects used ArchiCAD for the CAD files that I was provided. In case someone is interested in that kind of info :)

Cheers mates!

Kristoffer Helander
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read 473 times
1/12/2012 11:32:50 PM (last edit: 1/12/2012 11:36:11 PM)
show user profile  Manolo
The dof & tidiness makes it look like a tiny project. Some BG would help, too.


read 441 times
1/13/2012 1:13:04 AM (last edit: 1/13/2012 1:13:04 AM)
show user profile  Nanne
Yes, I know about the tilt-shift effect. Any tips on how to make the DOF look better? :)

Kristoffer Helander
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read 426 times
1/13/2012 8:14:19 AM (last edit: 1/13/2012 8:14:19 AM)
show user profile  STRAT
just loose it. dof looks more effective and works better when you have a dof friendly composition demonstrating camera depth and distance in the scene. this isnt.

first off, dont feel the must to use that long list of post fx you mentioned. no need. i'd more concentrate on a good composition and material set if i were you. get this wrong and no amount of photoshop colour balancing will help you out.

the image is getting there, but as mentioned, loose most if not all of the dof. your colours are very very saturated and unnatural. your materials are very plain, boring and too uniform. this goes for your modelling too. every element goes into making a good picture.

even your none dof picture looks like a matchbox model. it doesn't look real and natural enough to work. looks like a model railway set because of the reasons mentioned above. standard bushes, trees, materials, plain lighting, colours etc etc. exactly like you'd get in a box.

your lighting isn't all bad by the way.


read 418 times
1/13/2012 9:12:03 AM (last edit: 1/13/2012 9:13:21 AM)
show user profile  3joez
Wooo, turn that vignetting down. It's an old effect. I suggest to make it barely visible. The render
will be cleaner and more appealing.
I agree with the saturation, also, it's too flashy.
Sun shadows, moreover, can't be that sharp. They're softer as they move away from the casting object.

read 411 times
1/13/2012 9:19:05 AM (last edit: 1/13/2012 9:19:05 AM)
show user profile  Nanne
Thanks mates, I turned of the DOF and the vignette, both contributed a lot to the tilt-shift effect. :)

your materials are very plain, boring and too uniform. this goes for your modelling too.
Could you be a bit more clear on what you suggests here. Do you think I should add dirt and ware and tare to the buildings? I'm not sure my client would like that, because this is supposed to be sells images, so I think likes it this way. At least he says he likes it but I don't think he's been dealing with 3d archvis before. So I want to take it further, for my own sake at least, since I'm allowed to put this in my portfolio afterwards.

I'll look into softer shadows, I think the Daylight System has an option for it. And I lowered the saturation, it looks less cartoony now :) I think I'll add a AO pass next to see what that contribute.

Thanks for the help so far, keep it coming :)

Kristoffer Helander
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read 405 times
1/13/2012 9:41:13 AM (last edit: 1/13/2012 9:41:13 AM)
show user profile  Mr_Stabby
is your goal realism? if it is then the funky focus and overly saturated colors aside theres just lack of detail in every direction. pattern repetition only goes so far, the scene could use both hand carved details and semi procedually mapped diversity.

read 404 times
1/13/2012 9:42:42 AM (last edit: 1/13/2012 9:42:42 AM)
show user profile  Nanne
Realism is hard, at least for me, and I am on a deadline so complete realism no, but not cartoon either.

Kristoffer Helander
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read 401 times
1/13/2012 9:54:28 AM (last edit: 1/13/2012 9:54:28 AM)
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