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Architectural exteriors - My first post!
show user profile  zorglub
Hi guys!
New to this forum, or any 3d forum for that matter...
Here goes a couple of architectural exteriors im working on, they are remakes of a previous version but open to any comments to make them better!






Cheers!


http://www.bruww.com


to infinity, and beyond!

read 688 times
3/26/2009 9:06:51 PM (last edit: 3/28/2009 7:57:31 AM)
show user profile  zorglub
Hey again...

This is a interior from the same (2nd) project, and this I reeeeeally need some help with.
I'm basicly using the same setting as my exterior render (vray, irradiance map, 1 single light-vray sun) and just messing with the camera properties f-number and shutter speed.

The outcome is really flat and boring, is additional lights(on windows or so) the way to go?
Also there are those light specs in the ceilling I have no idea where they are coming from...


Z


to infinity, and beyond!

read 668 times
3/26/2009 10:22:10 PM (last edit: 3/26/2009 10:26:37 PM)
show user profile  inxa
hey

Exterior looks to getting there. The first view mainly. Interiors..don't want to say anything right now :)


3D ArchVis
Photography blog
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read 647 times
3/27/2009 12:17:21 AM (last edit: 3/27/2009 12:17:21 AM)
show user profile  zorglub
thanx for the comment inxa
it's actually kinda my first go at interiors... finding out it's a whole complete new science!!!


to infinity, and beyond!

read 623 times
3/27/2009 3:29:43 AM (last edit: 3/27/2009 3:39:11 AM)
show user profile  Westcoast13
Quite like the top one, not so keen on the others though.


My Turbosquid Area

read 614 times
3/27/2009 3:42:46 AM (last edit: 3/27/2009 3:42:46 AM)
show user profile  Bobbyboy
Nice to have you around mate, I know you are going to enjoy it here and you'll learn a lot if you want to :)

You are off to a good start, I've always found interiors to be quite difficult, but once you get the basic concepts down they get a lot simpler

First things first, modeling is looking pretty, maybe more detail in the little bits, I think it was error404 that once said, beauty is in the details, and especially when it comes to modeling this is the one thing running through my head..... (getting a warm fuzzy feeling error? =P)

the second thing, and a bit of a bigger here is your textures, they really need work, especially the wall, the first thing that strikes me is that they are tiling way too much (which means the images are too small in area or resolution) and that your mapping is causing stretching in parts.
go to the free textures thread featured on the left hand side of this page and find some good ones, I personally love cgtextures.com
most of those images don't tile, so learn how to edit them in photoshop, while you are there make yourself specular and bump maps (maybe look into a program called crazybump, it isn't perfect, but it is pretty cool if you are in a hurry), once you have them, use them, every surface has reflections so make sure they are there. a brick wall has super soft blurry reflections, last time i looked vray was brilliant at doing blurry reflections. Use your bump maps, and displacement etc. will do wonders for your image.

next comes the lighting, you have this looking pretty good for your exteriors, first one looks great, second the lighting looks good, but i'm not a big fan of the image overall.

What you need for you interior shot is to set up you exterior lights to be coming in the windows, but you also need to add extra light, or skylight that you would have in real life, but that doesn't really seem to come through windows and stuff in 3d. add big ass area light in all your windows to simulate this extra light, in mental ray there is such a thing as a skylight portal, maybe there is something similar now in vray that is better suited than an ordinary light.

Does vray support exposure control or anything? maybe through its physical camera. remember that for an interior when taking a photo, it might be bright to your eyes inside, but the light levels are actually very low, with a camera you would be using a long shutter time, and direct light coming through the windows is going to burn or be quite a bit brighter than the rest of the scene.

Hope this helps man
It is a great start though :)

here is a link that inxa just posted that might help http://evermotion.org/?unfold_exclusive=302&unfold=exclusive


http://img.photobucket.com/albums/v322/bob9909/xmassig.jpg


read 591 times
3/27/2009 7:38:43 AM (last edit: 3/27/2009 7:38:43 AM)
show user profile  zorglub
@Bobbyboy - Thanks a million... I was right now working on that interior realizing with a lot of pain I was getting nowhere. Definitly need to follow a couple of tuts or so to start to get the hang of it.
Vray does have exposure control in it's cameras and I allways use it, but well I have to admit I don't have at all a good control of it. Started using vray more or less recently, after being parted for a couple of years from the 3d world. I really liked it for the appearently easyness you could get acceptable results (at least better than any I had ever achieved) just memorizing a few parameters of sun intensity, f-number, shutter speed and iso (in what exteriors are concerned). Of course there is a lot more to it, just a couple of days ago I found ot about the color mapping dialog browsing this forum!! :) All of the above images where done using Reinhard and i'm making a switch to exponential.
Well anyway thanks a lot for all the help and tips!! Will get back to this image as soon as I've learned the basics and will post updates.
Cheers
Z


to infinity, and beyond!

read 579 times
3/27/2009 8:39:23 AM (last edit: 3/27/2009 8:39:23 AM)
show user profile  zorglub
hello there again!
After one long evening and with the help of some tuturials and your advice, I came up with this.
It's not nearly done, I'm still having some basic problems texturing the stone wall, found some problems in the model which i'll have to correct(mainly ceiling) and would like to get a better overall lighting on the scene but don't know how...
All comments and hint are welcome as always!

Click here to view the full evolution of the process through my test renders



to infinity, and beyond!

read 525 times
3/28/2009 7:58:17 AM (last edit: 3/28/2009 7:58:17 AM)
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