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Maxunderground news unavailable

Best Architectural building work flow?
show user profile  oldarney
ive been working with buildings, pools and detailed house interiors. im currently using sketchy autocad drawings to build upon. however i find using poligons to model a door opening then putting a door there, multiplied by 20 very time consuming and brainless (not counting windows...). any better way or is there a plugin for improving architectural building work flow? anything that would streamline the process.

read 774 times
4/30/2008 4:09:51 PM (last edit: 4/30/2008 4:09:51 PM)
show user profile  Idiotforaliving
Use splines :)

read 764 times
4/30/2008 4:20:45 PM (last edit: 4/30/2008 4:20:45 PM)
show user profile  oldarney
i used splines for a pool. but it dosent sound like a good way to model... basicly splines was the only way i modeled when i begun.

read 736 times
4/30/2008 6:37:44 PM (last edit: 4/30/2008 7:07:24 PM)
show user profile  Error404
meta balls, hands down -

read 715 times
4/30/2008 7:24:56 PM (last edit: 4/30/2008 7:24:56 PM)
show user profile  Dub.

read 713 times
4/30/2008 7:25:41 PM (last edit: 4/30/2008 7:25:41 PM)
show user profile  oldarney
2 word answers are confusing. what are you guys talking about? metal balls? a particle sistem that makes a house????

read 704 times
4/30/2008 7:56:03 PM (last edit: 4/30/2008 7:56:03 PM)
show user profile  Dub.
hmmm, from what I can see, you got a 3 word answer and a 1 word answer...

Not sure how that fits into your definition of confusing.

read 696 times
4/30/2008 8:11:54 PM (last edit: 4/30/2008 8:11:54 PM)
show user profile  Dave
I see 4 words in Dan's reply there Dub ;)

On a serious level though...Arney, what is your current method exactly? There's usually speedy ways to do many things.

"I flew over Egypt once"

read 692 times
4/30/2008 8:20:15 PM (last edit: 4/30/2008 8:20:15 PM)
show user profile  Dub.
Yeah, I've found that straight poly modelling and lots of use of the bridge tool is the key.

I lay out polys to fit the floor plan, then extrude up the walls then add the outer walls by duping the inner walls and flipping faces. then I finish the windows and doors by using the bridge tool.

If you work intelligently in the right order, you can build the meshes pretty fast. Placing the window and door frames is a bit of a pain in the ass and takes a while.

oh and Dave, I think that metaballs should be one word.

read 678 times
4/30/2008 9:13:35 PM (last edit: 4/30/2008 9:15:00 PM)
show user profile  oldarney
you princely described my work flow. (dub).

its the doors that give me (is there a better way sindrome). i mean they require around 45 secs of extremely brain intensive work each. (for thew holes).

here is an old project. what about this could improve? what am i doing wrong on it?

EDIT: should have t4ested the link... fixed now.


read 667 times
4/30/2008 9:58:06 PM (last edit: 5/1/2008 4:27:32 AM)
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