| aquarium |
debodeebs |
ignore the texture of the cupboards and floor and cieling, i accidently used the same materials but ill sort it lol.
anyways what do you think of my first aquarium.
read 437 times 9/8/2010 12:36:19 PM (last edit: 9/8/2010 12:36:19 PM)
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STRAT |
'tis not very good :(
 SJLEWORTHY.COM
read 432 times 9/8/2010 12:37:52 PM (last edit: 9/8/2010 12:38:56 PM)
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Erm Kahoff |
My eyes!!!!
a bit bright?
 REGOON
If everyone around you is panicking and you are calm, perhaps you haven't fully grasped the situation
read 429 times 9/8/2010 12:38:45 PM (last edit: 9/8/2010 12:38:45 PM)
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Nik Clark |
Great start. Update us when it's more complete.
It would be better if you modelled it rather than relying on bitmaps for the stuff inside it.

read 424 times 9/8/2010 12:41:35 PM (last edit: 9/8/2010 12:41:35 PM)
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debodeebs |
i know its abit bright this was a first render. ill post up a new render after fixes later. tbh i think its quite good for a first time aquarium.
read 420 times 9/8/2010 12:44:06 PM (last edit: 9/8/2010 12:44:06 PM)
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Nik Clark |
It is a great start, like I said.

read 418 times 9/8/2010 12:44:29 PM (last edit: 9/8/2010 12:44:29 PM)
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mrgrotey |
Its never going to look great with the aquarium image applied to the faces of the tank. if you must use a bitmap and not model it then from this angle you could apply it to a plane spanning the diagonal between the left and right corner inside the tank and leave the side of the tank transparent as they should be.
read 413 times 9/8/2010 12:48:48 PM (last edit: 9/8/2010 12:49:08 PM)
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debodeebs |
hi nik will do and ye i will be modeling the stuff inside as this was just a quick mess around. just one quick question tho.
to get the water looking like that i just put another box inside the glass and used a water material with a bump of 20 inside the bump is a noise of 48 and set to turbelence.
what would actually be the best way to make water inside a glass and have like foggy bits inside the water as aquariums are never 100% clear water.
thanks
read 411 times 9/8/2010 12:49:47 PM (last edit: 9/8/2010 12:49:47 PM)
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debodeebs |
thanks grotey the sides are transparent ive only added a bitmap to the back plane but the noise and bump have made it like that.
read 406 times 9/8/2010 12:51:48 PM (last edit: 9/8/2010 12:51:48 PM)
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rob@dynamic |
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hmmmm 'interesting' first render, interested to see an update and if this has progressed at all...
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read 397 times 9/8/2010 12:59:34 PM (last edit: 9/8/2010 12:59:34 PM)
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