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Right approch to 4 sided low poly count meshes
show user profile  e-raser

I’m currently building a stage for a projection mapping project. I need to design a cave / cavern like space with a low poly feel to it.

My first attempt to make the space by mesh editing a cube was not working well.

I am looking for a final result where all faces are 3 or 4 sided polygons and the shape and scale of the poly segments are somewhat varied.

I’ve linked a low poly cave which has the ascetics I’m aiming for.

I would be very grateful if anyone could point me in the right direction in how to attain that effect.

read 738 times
5/3/2015 4:46:40 AM (last edit: 5/3/2015 4:58:36 AM)
show user profile  digs

read 689 times
5/4/2015 5:59:12 PM (last edit: 5/4/2015 5:59:12 PM)
show user profile  digs
the important thing to do is clear all smoothing groups from the mesh
read 688 times
5/4/2015 6:00:38 PM (last edit: 5/4/2015 6:00:38 PM)
show user profile  Mr_Stabby
1. make a cylinder with lots of faces
2. Add noise modifier

blammo! done.
well.. it will be a very regular cave, after that

3. taper modifier to make it wider at the bottom
4. melt maybe if you want flat ground
5. optimize to random up the topology a little
6. manual touchups with soft select / ffd / whatever

and yea no smoothing groups.

read 680 times
5/4/2015 11:02:39 PM (last edit: 5/4/2015 11:02:39 PM)
show user profile  e-raser
Fantastic, thank you!
read 668 times
5/5/2015 3:32:09 AM (last edit: 5/5/2015 3:32:09 AM)
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