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Applying materials to tiles
show user profile  Jock
I used to know how to do this but its been so long ive forgotten.

So ive modelled a roof which is one large editable poly but made up of loads of different elements for the individual tiles.

Whats the easiest way to texture them so you get a slight difference in each tile without having to change them all manually?

Im sure there was a material or a script or something where you could basically assign material ids at random or something similar.
read 309 times
9/20/2011 4:48:50 PM (last edit: 9/20/2011 4:48:50 PM)
show user profile  Garp
MaterialByElement modifier?




read 305 times
9/20/2011 5:00:36 PM (last edit: 9/20/2011 5:00:36 PM)
show user profile  Jock
Thats the one, thanks Garp!
read 296 times
9/20/2011 5:20:15 PM (last edit: 9/20/2011 5:20:15 PM)
show user profile  Garp
:)




read 288 times
9/20/2011 5:37:00 PM (last edit: 9/20/2011 5:37:00 PM)
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