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Appartment Block - crits wanted
show user profile  Chris123643
Not much to say about this one... just looking for crits as normal to see where i can improve. Wanted to have some people sat down but didnt have any in the 2d people package i bought.

Photobucket


read 768 times
8/27/2009 5:39:19 AM (last edit: 8/27/2009 5:39:19 AM)
show user profile  K-tonne
i think the modelling and the render is let down by the flatness of the people and trees
especially the trees

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read 764 times
8/27/2009 5:41:55 AM (last edit: 8/27/2009 5:41:55 AM)
show user profile  mrgrotey
yeah get rid of the people and threes and it will automatically improve it.

If you must keep them at least mirror them so their shadows reflect the direction of the light hitting the objects. i.e. tree on left is lit from left but shadow is also on the left. same goes for most of the people.

aldo the blacks on those objects are too dark for the rest of the render, too contrasty and distracting




read 754 times
8/27/2009 5:55:01 AM (last edit: 8/27/2009 5:56:52 AM)
show user profile  Dave
Aye the People and Trees are currently made of epic fail (no offense!).

The first thing that caught my attention was the direction of the shadows:



Quite a n00b mistake for you I think!

To echo what's already been said though:
"i think the modelling and the render is let down by the flatness of the people and trees"

I'd have to agree 100%, they're just not working together.

"I flew over Egypt once"

read 736 times
8/27/2009 7:20:00 AM (last edit: 8/27/2009 7:20:00 AM)
show user profile  Chris123643
ok yeah the shadow direction is sloppy work, and i can flip the trees so the light is falling more accurately (i did actually did try and do that on the people).... but how do i improve the people and trees? i mean i don't want to get rid of them completely, i think the visual will become boring... is it a case of buying better quality images, if so what would you look for?


read 724 times
8/27/2009 8:06:12 AM (last edit: 8/27/2009 8:06:12 AM)
show user profile  mrgrotey
You need to flip the trees plus the woman in white top on the left, adn the girl walking the dog.

I would suggest adding them in photoshop rather than in max, that way you can change their contrast/colour/brightness individually to match the render, adding them in max will not allow you to do that. i.e. the woman on the left has a lot warming light that the scene is producing, the guy with the child has a cooler light, and the black levels dont match like I said before




read 717 times
8/27/2009 8:16:07 AM (last edit: 8/27/2009 8:16:07 AM)
show user profile  Chris123643
yeah the peole and tress (and sky, window reflections and leaves) were all in photoshop... didnt touch the colour of the people though. maybe a school boy, ill have a play... cheers guys.


read 713 times
8/27/2009 8:21:58 AM (last edit: 8/27/2009 8:21:58 AM)
show user profile  Chris123643
Ok, hardy any difference admittedly, but i can't see how i can tweak it further.

Photobucket


read 682 times
8/27/2009 9:43:31 AM (last edit: 8/27/2009 9:43:31 AM)
show user profile  Mashedpot8er
Hiya Chris. It looks better no you have sorted the trees out a bit. These sort of exteriors are quite difficult really. People nearly always look fake, but they need to be in there most of the time. What can ya do eh........

As far as making it look better, for a simplish image you really need to flesh out the scenery a bit and maybe a bit more detail on the building itself too. Maybe some curtains towel draping over a balcony etc. Make em look a little more lived in. Maybe put a bike in there, or some variation in the paving etc. I'd put a few shrubs on that grass too, some nice bushy little fellers. Maybe try some foreground elements too, maybe a bit out of focus to lead you into the image.

Think mainly its just a case of looking at other fairly simple images and study them, see what really makes em work.


Edit: Had a quick Pshop play. Not perfect, shadows need the green in em killing, but I might go down this sort of route visually.






Cad Monkey


read 660 times
8/27/2009 12:28:31 PM (last edit: 9/6/2009 4:48:33 PM)
show user profile  deenjey
I would suggest you to reduce the lawn's 'generate GI' by little as that green color of grass is spreading till 1st floor bottom. Use material override.




****www.perspect3d.com****
read 578 times
9/4/2009 1:22:59 PM (last edit: 9/4/2009 1:22:59 PM)
show user profile  Alan
What bothers me is the level of your camera. I think it's placed to high.
The horizon line is about the same as the bottom line of the wooden panels, which means our eyes are at 2.5m - 2.8m. This makes the building look 'small'. You also look over the people, so you are not really 'in the scene' but looking down on it.

Give the building on the background a grey/white wash (haze) so it looks further away, now it looks like it's standing very close next to the first building.

The trees are too small. Such detailled trees (with that many leaves and branches) would be a little bigger I think. They could reach up to half the building.
With those things changed and the Pshop changes Mashedpot8er made, it would look even better!
read 555 times
9/4/2009 3:14:27 PM (last edit: 9/4/2009 3:14:27 PM)
show user profile  inxa
I personally hate when humans are put into cg renders. 98% they spoil the render and make it look cg no matter how good the render is.

I feel in this picture you got to reduce the number of humans. Use a 3d tree rather than the 2d one. It seems it does not have a shadow.

Too much of sky might be.

Mashed - Nice edit.


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read 528 times
9/4/2009 10:01:31 PM (last edit: 9/4/2009 10:01:31 PM)
show user profile  albongino
yeah, nice edit indeed, check for the comments and kill the lady with the dog, she's receiving light all up on her back and it's too distracting..
................



read 488 times
9/6/2009 4:33:28 AM (last edit: 9/6/2009 4:33:28 AM)
show user profile  Chris123643
thanks for the crits guys, really helpfull! I always try and put the camara at eye level, i think its not because i made it eye level by the front door, then later decided to sink the ground so there are stairs up to the building, easy one to sort out. This is the first time i have used humans in a render, probly why these are looking so shocking.

Thanks again for the help.


read 458 times
9/7/2009 2:42:46 AM (last edit: 9/7/2009 2:42:46 AM)
show user profile  STRAT
it's allwise a good idea to market a building from eye level, because thats where most punters see it from. thats the impact and view we all see.

i liked the colour and vibrancy of the first image. but, it does look very CG. but why not make a play on this? even when adding peeps. the colour and feel make the top image stand out and give it a warm welcoming feel. maybe a few artistic or impressionistic touches would add and enhance it. photoreal isn't always whats required.

how about something along these lines? http://www.idenby.co.uk/concept1.htm






SJLEWORTHY.COM











read 455 times
9/7/2009 2:48:14 AM (last edit: 9/7/2009 2:50:54 AM)
 
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