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Apartment Scene
show user profile  FX


I plan to open the wine and add a glass, turn on the laptop, magazines, cigarette smoke etc, basically make it look more "lived in" it's all a bit neat right now.

Crits welcome.

thx
read 1185 times
7/26/2013 12:59:33 PM (last edit: 7/30/2013 12:41:45 AM)
show user profile  STRAT
it's a good start mate :)

i'd now pull back a bit to reveal a bit more of the room. compositionally at the mo it's very restrictive and claustrophobic even. quite cramped. maybe loose that obvious letterbox ratio a bit.

there's also some render technicalities to iron out like blotching and bad AA and very dark contrasting.





SJLEWORTHY.COM











read 1164 times
7/26/2013 1:37:55 PM (last edit: 7/26/2013 1:38:29 PM)
show user profile  del3d
^ seconded

laptop and camera material could use a hug

Is the ashtray aluminum? There are some smoothing errors there.

very nice overall. I like the detail on the sofa.
read 1152 times
7/26/2013 2:57:06 PM (last edit: 7/26/2013 2:57:06 PM)
show user profile  herfst1
Question: what percentage of the room do you archvis guy's model? Is it basically a case of making the walls and getting the rest from turbosquid?
read 1148 times
7/26/2013 3:00:20 PM (last edit: 7/26/2013 3:00:20 PM)
show user profile  STRAT
rumbled!





SJLEWORTHY.COM











read 1139 times
7/26/2013 3:13:08 PM (last edit: 7/26/2013 3:13:08 PM)
show user profile  LionDebt
Don't lie. You totally buy your walls from TurboSquid too! :)
read 1123 times
7/26/2013 4:19:17 PM (last edit: 7/26/2013 4:19:17 PM)
show user profile  FX
Thx for the feedback guys, I'm half cut in a bar right now, so I will reserve response till the morrow.

@herfst1

post something constructive about the scene or use this...




read 1092 times
7/26/2013 11:31:47 PM (last edit: 7/26/2013 11:31:47 PM)
show user profile  herfst1
Huh? I'm not allowed to ask questions? Okay...

Crits:

laptop screen looks too matte.
read 1086 times
7/27/2013 12:13:13 AM (last edit: 7/27/2013 12:13:13 AM)
show user profile  Westcoast13
As you'd expect, Strats comments are on the nail.

As a side note, I model 99% of everything I do. Only occasionally do I drop in generic models.


My Turbosquid Area

read 1059 times
7/27/2013 8:23:14 AM (last edit: 7/27/2013 8:23:14 AM)
show user profile  STRAT
FX - herfst1 has a most valid curiosity there. No need to be rude even if pissed.

A lot of peeps dont like the idea of producing work this isn't 'their own' so to speak. And understandibly so. Some like to model and render as much of thier own work as possible. It,s more theirs then, and they learn and get enjoyment as they go along the process.

Others, such as myself, couldnt give a toss :P

Personally, my imagery is 90%+ made up of meshes constructed inhouse, that is, not usually made by me but by my colleges. Which goes into our libraries for use next time.

Depends how you feel about it. I class myself as a renderer, not a modeller. I can certainly model to a degree, and all architecture in my imagery is usually done by me (yup, walls and floors ) but hard things like accurately dimensioned toilets and kitchen sinks? Well, i'd struggle modeling those and with any speed. Thats why i work in a team. Its done for me. And i dont think twice about it. We'll also use commercially available textures and incidental models as proppage too. I feel this way doing personal portfolio work as well. Why shouldn't i?

Some might say thats pretty lazy or not very creative. I say, lets see you render out the same image then complain to me. Clients and piers alike are impressed and it earns a living.

So yep, good question herfst1, people do things different and have different attitudes and it's and interesting thing to know. Not that it has anything to do with FX's picture :p





SJLEWORTHY.COM











read 1050 times
7/27/2013 10:19:43 AM (last edit: 7/27/2013 10:19:43 AM)
show user profile  FX
Alright alright....I cheated, I used Archmodels :) , It literally was me turning on the PC on day and being determined to nail the render process, to save time I just used ready mades and freebies. I have plenty of scenes I've built from scratch but they are old projects that aren't 100% finished and I'm sick of the sight of them, this was just to save time, I don't have much spare at the moment.

I came up with a concept as I was doing this which might be suitable for a bespoke scene, basically an evening Paris skyline, a photographer/paparazzi apartment, the image on the laptop would be Princess Diana's car crash, just after the event.

Anyway...that thing took 3hrs 10 min on my triple core laptop (it's all I have right now) I use Solidrocks with global shadow subdivs at 32 and get blotchies on the walls, if I upped that to 64 I reckon the scene would take a day to render. :(
I used Catmull Rom for the AA, that's just out of habit not for any technical reason ;) but noticed the jaggy edges.
There's a ton of info on Google re jaggies so I haven't managed to solve it yet.

Here's my settings, I use the "Production" option in SR. If you guys could throw some suggestions my way it would be much appreciated, also here's the raw render with no color/curves or post work.

The ashtrays getting deleted :)

tia

EDIT: I just noticed the jaggies aren't so bad in the raw render, seems my AO pass and color/curves were emphasizing them.





read 1049 times
7/27/2013 10:20:07 AM (last edit: 7/30/2013 12:43:21 AM)
show user profile  herfst1
Thanks for the info, strat. I'm planning on doing some arch vis freelancing on the side - I'll probably start off trying to model everything (since I'm a cheap bastard), then when deadlines start looming, scour turbosquid.
read 1041 times
7/27/2013 10:43:37 AM (last edit: 7/27/2013 10:43:37 AM)
show user profile  FX
@Strat you posted as I was posting, I wasn't trying to be rude, anyway it's herfst1...he can handle it ;)

I am a bit of a knob when I'm beer drunk ;)..... was drinking this yesterday...

It's 8.6 but bloody gorgeous flavour, my mistake is to try and drink it like session beer.

In hindsight, yup all valid points, personally for me the right way to do it is to build everything from scratch.
I've done this before, but it's so time consuming, an option could be to put your finished models on turbo squid, to sort of counter balance the time input.

@Westcoast, Do you get much income from your models ?


read 1033 times
7/27/2013 11:01:58 AM (last edit: 7/27/2013 11:02:48 AM)
show user profile  STRAT
Ive always found TS to earn me a bit extra pocket money. Nothing serious.





SJLEWORTHY.COM











read 1029 times
7/27/2013 11:09:11 AM (last edit: 7/27/2013 11:09:41 AM)
show user profile  Octopuzzy
learn how to compress your images...1+mb for a small image...fail! not bad looking though.




read 1006 times
7/27/2013 4:19:18 PM (last edit: 7/27/2013 4:19:18 PM)
 
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