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Anyone know of a way to simulate airflow?
show user profile  jpedleham
Im working on a project at work to try and reduce the wind entering a specific part of a building. Id love to be able to show how our work will affect the airflow in the building. Im thinking something along the lines of realflow might work? If anyone has any ideas on how to visualise airflow id be grateful for the info.

read 505 times
6/20/2016 5:25:19 PM (last edit: 6/20/2016 5:25:19 PM)
show user profile  9krausec
Real flow, Phoenix FD, 3ds Max particles.

(this is not from experience simulating on a engineering level or anything).

Your results probably will not be engineering grade since you aren't using engineering grade simulation software.

You might have a hard time simulating this depending on the complexity of your mesh. Denser rigid body = more accurate but also more resource intensive to kick out.

During my brief stint simulating, I made light weight invisible rigid bodies over my dense mesh to help with simulation time. If you can get your model into a .STL format and into CAD simulation software that would be your best bet I'd say. I don't know if a .STL would work or if you would need true parametric data to run sims in that sort of kit though.

Good luck Chuck.

- Portfolio-

read 501 times
6/20/2016 5:38:39 PM (last edit: 6/20/2016 5:38:49 PM)
show user profile  soontekk
the poor man's solution would work using pflow

i would go with FumeFX though
check Phoenix FD as well

Realflow is overkill and more (if not obly) for fluids

melting ur brainz!
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read 499 times
6/20/2016 5:42:18 PM (last edit: 6/20/2016 5:42:18 PM)
show user profile  jpedleham
I didnt even think about Pflow, thats a great shout and will probably do what i need. It doesnt need to be engineering level at all its simply to illustrate a point to prove something as stupid as 'will this wall block the wind?' Jumping through those corporate hoops and all that stuff :P
read 490 times
6/20/2016 6:00:06 PM (last edit: 6/20/2016 6:00:06 PM)
show user profile  chillywilson
This is where I would go blender
read 467 times
6/20/2016 9:30:38 PM (last edit: 6/20/2016 9:30:38 PM)
show user profile  FX

neat pflow alternative :

edit: how about basic hair dynamics ? you could make long strands and have then deflected by the building.
read 446 times
6/21/2016 4:20:47 PM (last edit: 6/21/2016 4:32:32 PM)
show user profile  ijzerman
Why not model the basic flow with a spline and use particular to let particles travel over that spline in AE?

Pushing buttons since "86
read 420 times
6/22/2016 10:02:10 AM (last edit: 6/22/2016 10:02:10 AM)
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