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another one :)
show user profile  yossioren113
Hi Guys i'm creating a jail scene and i put saniters inside how can i create a good looking weld between the wall and the the toilets for example :

read 783 times
1/13/2014 11:27:05 AM (last edit: 1/13/2014 11:28:52 AM)
show user profile  herfst1
Easy peasy, but you never said thanks last time I helped you so nope.

Actually, you can zbrush them in a jiffy (literally, just paint them on with a clay brush) but you'll have issues with normal maps if you make the uv seams where the welds are going to go.

Else, you can go oldschool and use max's rtt. I won't go through the details, Grotey already did that in his "Life of a Sea Turtle" tutorial. But once you've done that you can use PS to layer them in. Then once they're all placed you can turn them to normal maps using the Nvidia plugin. Then I'd probably make a custom specular layer to try and get that oily shine.

So, yeah, if you have zbrush, go that route, it's faster. Then, once you have a high poly and low poly obj of your model you can bake normals and ao using xnormal. Note: baking the ao takes a long time with xnormal.
read 768 times
1/13/2014 11:43:16 AM (last edit: 1/13/2014 11:43:16 AM)
show user profile  yossioren113
soryy herfs1! :( you are right !
you awesome , appreiciete it for replay all the time!
read 761 times
1/13/2014 11:55:05 AM (last edit: 1/13/2014 11:55:05 AM)
show user profile  herfst1
All good, I was just being a dickhead for the heck of it. :)
read 758 times
1/13/2014 11:59:36 AM (last edit: 1/13/2014 11:59:36 AM)
show user profile  FX
If you don't have zbrush there's a quick and dirty way in Max...

read 722 times
1/13/2014 9:15:30 PM (last edit: 1/13/2014 9:15:30 PM)
show user profile  yossioren113
thank you!!!!!!!!!!!!!!!
read 632 times
1/25/2014 10:18:55 PM (last edit: 1/25/2014 10:18:55 PM)
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