Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Featured Threads
  inspiration alert!!!
(37 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies) Members Gallery
(516 replies)
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

First page  Go to the previous page   [01]  [02]  Go to the next page  Last page
Another Maya migration...
show user profile  owtdor
I was just hired by a local university to teach Maya this fall and I have not touched the program since 2002. I know the very basics of navigation, and I understand that both Max and Maya will get you from point A to point B.
I will be downloading a copy from AD (free to instructors and students) and setting about learning the interface and terminology.
Does anyone have any really recommendations on outstanding tutorials that can get me up to speed quickly? My time is short since I also teach at 2 private universities as well. (One is where I teach online in the areas of concept design, photoshop, and storyboarding. The other school I teach live sessions online for eDiscovery/paralegal courses).
This will my first time teaching students face to face in the same room and I would like to at least have the appearance of knowing what I am talking about.

read 758 times
7/9/2014 9:21:39 AM (last edit: 7/9/2014 9:21:39 AM)
show user profile  Garp
What works best for me is the brute force approach: going through the doc from start to finish, testing each and every feature as I go until I've convinced myself I understand it correctly. It sure is tedious, but also very fast.
I find that when you're already familiar with 3D, going through tutorials is a waste of time, for the most part. You don't need to learn concepts and workflows you already know.

read 746 times
7/9/2014 10:17:59 AM (last edit: 7/9/2014 10:17:59 AM)
show user profile  LionDebt

All you really need is the Swanson Pyramid of Greatness.

Other than that? Congratulations!
read 744 times
7/9/2014 10:33:36 AM (last edit: 7/9/2014 10:33:36 AM)
show user profile  9krausec
Digital Tutors. I've been enjoying the intro lessons a lot.

Edit: Also we both should stick to one thread and post up our questions/learning experience. There are some Maya buffs on this forum and I'm too lazy to start up an account elsewhere.

- Portfolio-

read 724 times
7/9/2014 2:29:32 PM (last edit: 7/9/2014 2:40:01 PM)
show user profile  9krausec
Durble post-

So here are a few things that I found note-able so far from a beginners point of view-

1. All tools have a menu option for controls (double click or something to get the options up).

2. Attribute editor is like a mod stack but not really.

3. With 2014 came the Modeling Toolkit which is really tight. The multi-cut tool is just like cut in 3ds. Also you can constrain a vert to an edge with an option in the modeling toolkit. I made this shortcut to "Shift + X" and made the multi-cut shortcut "Alt + C" to try and mimic 3ds setup.

4. Right clicking is huge for doing a lot of stuff (switching from verts to edges to faces and loads other options). Hold down "Shift" and try right clicking as well as "Control" and try right clicking and then try both and right click. So many different menu options. (ToldDaddy helped show me a few of these so thanks goes to him for the help).

I'll continue the list with an "EDIT" after more stuff comes to me. I'd like to see you make a list of your own so we can collaborate.

- Portfolio-

read 710 times
7/9/2014 3:41:04 PM (last edit: 7/9/2014 3:41:04 PM)
show user profile  digital3ds
+1 digi tuts - maya is their largest subject.. "9548 lessons in 415 courses"... just doing the newest intro to maya 2015 will prolly give you more than enough info to teach a beginners class - its a 12.5 hr long course (1 of 415)

- Mike Sawicki

read 700 times
7/9/2014 4:01:54 PM (last edit: 7/9/2014 4:07:24 PM)
show user profile  Error404
Personally, I wouldn't agree to teach a program that I haven't used in 12 years. That's alot of time to forget everything. -

read 685 times
7/9/2014 6:39:46 PM (last edit: 7/9/2014 6:39:46 PM)
show user profile  Joey Parker Jr.
Personally, I wouldn't want to take a course from someone who hasn't used the software in 12 years.
 photo 2012-sig_small3_zpsbd114b69.png

read 680 times
7/9/2014 7:07:53 PM (last edit: 7/9/2014 7:07:53 PM)
show user profile  owtdor
This is just an intro course in Maya for modeling. All 3D programs use the same basic workflows, so it is not like I am going to have to start from scratch. I also know that ever since AD bought both Max and Maya, they have been merging some features of each, into each other.
I am mostly just concerned about re-learning the interface. Once I have that figured out the rest should be relatively easy.
It's like I tell my paralegal students when they freak out about not knowing a particular software package for processing electronic evidence: "You all know how to drive a car, the rules of the road, and general courtesy on the street. You are now asked to ride a motorcycle instead. The rules of the road are the same, the general courtesies are the same, both the car and motorcycle have an accelerator, a brake, and steering. They will both get you from point A to point B in the same amount of time, on the same roads (Assuming you are going the speed limits). The only real difference is the layout of the controls."

read 664 times
7/9/2014 9:35:54 PM (last edit: 7/9/2014 9:37:10 PM)
show user profile  Error404
It's only been a few years since I've used max, I use maya every day now. When I jump back to max I feel like I'm floundering around trying to get anything done. Max and Maya are not all that similar. I don't think you comparison of car and motorcycle are valid. But if it's just the basics, you should probably be fine. Just open up maya and start getting comfortable with it.

I try to set all my hotkeys to be the same between the programs. But that won't help you teaching it, since I doubt you'll want to make everyone set their hot keys to the way you have them. -

read 660 times
7/9/2014 9:48:09 PM (last edit: 7/9/2014 9:48:09 PM)
show user profile  9krausec
There was a prof at my Uni that tried to teach Maya after learning it for the first time over Xmas break (a month break)...

So yeah. Could be worse ;)

(he was horrible too... but then again I was coming from years of 3ds).

- Portfolio-

read 655 times
7/9/2014 10:03:19 PM (last edit: 7/9/2014 10:03:19 PM)
show user profile  Mack_Blariah
No, he's spot on with the car/bike analogy. Almost every 3d package has the same toolset these days. It's simply a matter of learning the key differences between their operations.

owtdor: Watch the included videos that cover the interface basics. Navigating is a bit different from Max, but easy to transition to. What I personally do after familiarizing myself with the software's navigation methods is build a standard scene. In my case it's a metal flower that I learned how to do in Blender manymanymanyanyanmynamyamany years ago. It's simple but involves spline and poly modeling, some moderate texturing, and of course rendering. When you utilize the tools rather than just learn where they are it makes it MUCH easier to remember things.
read 616 times
7/10/2014 12:22:29 PM (last edit: 7/10/2014 12:22:29 PM)
show user profile  Error404
If that's the case then, I wouldn't try to teach someone to ride a motorcycle if I haven't ridden in 12 years. I may give them some tips, but that's it. :-P

For instance, the way you create a file node as a projection changed a few versions back, no clue why, but they changed it. It's now a right click option instead of a pop-up window. Little stuff like that, all over the place. And that was just one version to the next. Not 12 years of version changes.

Yes, the general basics are the same, it's a 3d program, there's lots of similarities. But there's also a whole lot MORE subtle differences. And students are going to have very specific questions.

He'll do fine teaching the basics, but there's always students who have deeper questions about the software. -

read 606 times
7/10/2014 4:21:05 PM (last edit: 7/10/2014 4:31:03 PM)
show user profile  LionDebt
Yeah my two cents from having gone through school and's never a nice feeling when a question is asked and the tutor or professor can't give a satisfactory answer...

But having said that no-one knows everything and I'm sure Chris wouldn't have agreed to teaching a course he won't excel in. The man's just looking for pointers to get his teeth stuck back into Maya.
read 590 times
7/10/2014 5:14:57 PM (last edit: 7/10/2014 5:14:57 PM)
show user profile  owtdor
I appreciate all the info from everyone. I do value all of the opinions. I learned both Max and Maya at the same while in school from 2001-2004 and I just preferred the Max interface to Maya's. I have nothing against Maya though. I was able to do some pretty cool stuff in Maya back then, and I expect there to be some HUGE differences between then and now.
The way models are created and work are the same, the methods of creating models and animations are the same, creating textures is the same, etc. but like I said, the interface and the terminology are what I need to come up to speed fastest with. As I learn more and become more comfortable again, I will be able to teach the second and third classes, maybe more.
I am also trying to get the school to start teaching Max as well. I said it would open up more job opportunities for the students, and like Maya, the software is free to students and schools so the cost is no different.


read 575 times
7/10/2014 10:39:20 PM (last edit: 7/10/2014 10:39:20 PM)
First page  Go to the previous page   [01]  [02]  Go to the next page  Last page
#Maxforums IRC
Open chat window