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Another Head...
show user profile  beezy
Giving myself 2-4 hours to create a human head with good topology, trying to perfect the technique, I'm on 2.5 hours on this. Crits welcome...




topo...



read 872 times
11/23/2011 10:37:16 PM (last edit: 12/2/2011 8:21:55 AM)
show user profile  LionDebt
I'd suggest using a reference image. High resolution photo's of front and profile are usually the best.
Your topology is getting there. But there are quite a few density discrepancies, most notably: the centre of the forehead, and where all the loops are meeting at the ears.
There are also some funny looking edge-loops and poles cropping up (vertices with more than 4 edges protruding out of them).
Good for a first attempt however, keep at it.

An old school MF veteran has an outstanding face tutorial, you can find it here:http://maxforums.org/threads/face_tutorial_mdb101/0001.aspx

There is also the Joan of Arc (see Google) tutorial that covers an entire low poly character, from creation to texturing and also rigging if memory serves.

Good luck.

read 855 times
11/23/2011 10:47:25 PM (last edit: 11/23/2011 10:47:25 PM)
show user profile  beezy
Thanks for the feedback, much appreciated. I'm definitely using reference and thanks for the resource links but I'm actually using a Gnomons's head modeling technique which is working well.

I figured out that I was missing that pear shaped edge loop around the mouth and nose, I'm using "set flow" to work out the other problems now. I'll post some fixes soon..

going home, apparently there's some holiday and they don't want us working. I fixed some of the topo, I still have a star in there, does anyone know if this might present a problem in texturing or animation? I've never had a problem with "stars" but someone on this forum mentioned that they aren't good..




read 838 times
11/23/2011 11:43:55 PM (last edit: 11/24/2011 3:32:25 AM)
show user profile  Mr_Stabby
the "stars" are unavoidable when making a humanoid head, at least 2 of them (one in cheek other in nose bridge so best you can do is move them to a low transform place

read 799 times
11/24/2011 6:27:28 AM (last edit: 11/24/2011 6:27:28 AM)
show user profile  S. Silard
I had mentioned they aren't good IF you wanna EXPORT it to SCULPTRIS , cause it will CRASH .
read 774 times
11/25/2011 11:29:32 AM (last edit: 11/25/2011 11:29:32 AM)
show user profile  beezy
Tanks for the feedback guys.


@Silard -not sure why you keep saying that, if you check the other thread, I posted a screenshot of my last head model in Sculptris, it imported easily and can be edited easily...



read 722 times
11/28/2011 7:57:05 PM (last edit: 11/28/2011 7:57:05 PM)
show user profile  S. Silard
Than probably I'm use older bugged version of sculptris :P . Anyway , it's looks good .
read 704 times
11/28/2011 9:54:40 PM (last edit: 11/28/2011 9:54:40 PM)
show user profile  beezy
Yeah maybe, you had me going crazy trying to remove those damn stars haha.


read 694 times
11/28/2011 10:51:37 PM (last edit: 11/28/2011 10:51:37 PM)
show user profile  S. Silard
XD , nevermind , it was a good training , so it worth it . Doesn't it ?
read 688 times
11/28/2011 11:44:25 PM (last edit: 11/28/2011 11:44:25 PM)
show user profile  beezy
Yeah, I guess it's always worth it to practice more. Was thinking I should make a tutorial soon and share the method.




read 667 times
11/29/2011 2:58:20 AM (last edit: 12/3/2011 3:44:47 AM)
show user profile  K-tonne
i recommend learning some basic facial anatomy and proportions

Website and Portfolio

read 659 times
11/29/2011 3:28:39 AM (last edit: 11/29/2011 3:28:39 AM)
show user profile  beezy
my alien after some graphite tools...




read 657 times
11/29/2011 3:39:04 AM (last edit: 11/29/2011 8:53:38 AM)
show user profile  Mr_Stabby
its hardly of any importance how fast you made it if its looking like that, you should always prefer to produce fewer quality polygons rather then just filling up space because in the end it will get your model where you want faster

read 617 times
11/29/2011 11:04:58 AM (last edit: 11/29/2011 11:04:58 AM)
show user profile  mrgrotey
>>Was thinking I should make a tutorial soon


I really wouldn't suggest that. To be completely honest, frank, blunt and all the others words like that, its a pretty rubbish alien head, Id go FOLLOW some more tutorials before thinking about teaching other people. It has no proportion, nasty pinches all over the place, ...no ears, and just looks like a first attempt head. A good tutorial is made by a seasoned artist not someone who made something once and found it better than the cube they made last time. You will still have lots of bad habits and a huge lack of handy tips that is what a good tutorial is all about, teaching people novice methods is very bad practice.

Sorry bit nasty but keep doing tutorials.

preferably MDBs tuts on the left.




read 613 times
11/29/2011 11:39:35 AM (last edit: 11/29/2011 11:41:07 AM)
show user profile  scotchforgothispasswordagain
The head at the top is not bad for a first attempt, but the alien is truly dreadful. You don't get a free pass just because it's an alien - in order for something otherworldly to be convincing it needs some grounding in reality, not just scaled-up eyes, and pretty much everything in your model screams "wrong".
read 607 times
11/29/2011 11:52:41 AM (last edit: 11/29/2011 11:52:41 AM)
 
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