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Animation short - scene setup
show user profile  Wingman
If your making a short film with 3-4 scenes, how would you put together a scene with an animated character in an environment?
The environment can be an XRef Scene.
But how about the rigged character with controls and everything? what is the best way to do this?
I have used some slider-controls wired to face-morphs, but these don't seem to work when i take it in as an xref object.


www.wingman3d.no


facebook.com/wingman3d



read 544 times
8/28/2009 7:37:31 AM (last edit: 8/28/2009 7:37:31 AM)
show user profile  Wingman
*bump*

Maybe some of you know of a tutorial for scene\file-layout for making multi-scene animations in max?
i havent found any.
how do you work in bigger studios where one models the character, another one riggs, and another animates? if you have more than one animating the same character in different scenes, i guess it has to be XRef'd in? but what about the rig and the controllers then?



www.wingman3d.no


facebook.com/wingman3d



read 493 times
8/31/2009 3:48:03 AM (last edit: 8/31/2009 3:48:03 AM)
show user profile  Wingman
*bump again...*


www.wingman3d.no


facebook.com/wingman3d



read 430 times
9/9/2009 7:36:19 AM (last edit: 9/9/2009 7:36:19 AM)
show user profile  Dave
If you're having trouble XRef'ing the character into the environment, why not bring the environment to the character?

You could also consider compositing the scenes after rendering. ie, you'd have a "Character walking" scene, and a "Mountain with path" scene. Render both out separately, comp the character walking up the path in a compositor of your choice.

Naturally the above is a crazy rough guideline.

I'm not overly experienced with any of this myself, and wouldn't mind knowing a few tips and tricks.

"I flew over Egypt once"

read 421 times
9/9/2009 8:14:39 AM (last edit: 9/9/2009 8:14:39 AM)
show user profile  Loud
It depends on how you built your rig. Your rig should be able to be imported to any scene. There are techniques for making complex scripted rigs able to be imported and keep their connections.

You might want to look up "weak references" for more on the subject.

http://forums.cgsociety.org/showthread.php?f=98&t=690385
http://paulneale.com/tutorials/Scripting/weakReferences/weakReferences.htm


Also, what Dave suggested is totally viable, just bring your environment to your character.


read 413 times
9/9/2009 8:34:31 AM (last edit: 9/9/2009 8:34:31 AM)
show user profile  Wingman
i'll check that out Loud, thanks.

and about bringing the environment to the character; i'd like to bring them both to another separate "scene-file". In that way i can make many different scenes with the same character, and maybe the same environment in some scenes, but i'd only need to make changes in the one character- or environment file. What do they do on big projects where many people work on the same scene?

Now i came to another problem. the xref-scene wont render on my renderfarm. i have mapped a drive, and the xref is on a path that is common to all pc's in the farm. the material-maps are in the same location, and reads ok. there is no error given, its just not in the scene. on the main computer it renders fine. i'm on max 2009 with vray btw.


www.wingman3d.no


facebook.com/wingman3d



read 397 times
9/9/2009 11:00:27 AM (last edit: 9/9/2009 11:00:27 AM)
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