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Animation question
show user profile  Saint_lestat
In my scene i have a wheelbarrow that tips over and bricks come falling out of this said wheelbarrow. Now i'm going to have a load of bricks coming out of this comical amount. My question is, is there a way for me to use a particle system to make these bricks, or a more efficient way to animating this rather than animating each brick individually and making instances and so on?
read 379 times
9/28/2011 3:13:36 AM (last edit: 9/28/2011 3:13:36 AM)
show user profile  soontekk
you, particle system like pflow will do that perfectly
use instanced geometry (the brick you made)
you can even have different bricks when using groups
good luck

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read 352 times
9/28/2011 12:35:04 PM (last edit: 9/28/2011 12:35:04 PM)
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