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Animation on stairs!
show user profile  tuna
This is a WIP thread for the progress of a 10-12 second animation I'm making for my reel. So for all of you I've barked crits at can now get their own back on me :) I'll be explaining what I do and why and also hopefully explain my thought process and keyframing workflow as it might help a complete newbie perhaps.

This is mainly a physical movement animation so it doesn't have too much "acting" in it per se, but everything in animation has to have a purpose, so I've included a bit of acting before and after the main movement.

Here it is in the blocking stage:

Obviously it's fairly cartoony. I wanted him to be kind of bouncy and arc-y in his actions, and I imagined how I would act the animation out as if the character was a ball, with (hopefully) clear poses and shapes of the body, since the shot is quite wide, reading the face/eyes of the character isn't as easy as a close shot. There is no film gate in this playblast for some reason, but the frame cuts off roughly where the outside of the stairs are.

Speaking of bouncing balls, I did a playblast of just his head, and it seems to have come out almost the same as how I would've animated a simple ball doing this:

I'm still blocking out the ending, and I'm constantly adjusting timing, poses and arcs where possible, but at this stage (especially with fast motion), final timing adjustments has to be done when it is converted to spline, which should be soon.

There will be a person walking out of shot at the very beginning in the bottom right corner, just so it's doubly clear who he's waving at, but it won't be distracting. Also needs doing: The ending, as he decides that getting the attention of this person is more important than catering for the probably expensive vase he just knocked over, so the end of this animation is more WIP than the rest.
read 1166 times
4/26/2008 4:13:45 PM (last edit: 4/28/2008 11:55:34 AM)
show user profile  Dave
I'd say it's pretty darn clear you know what you're doing. And you know what it's like around here... if you're not a total n00b then you're not going to get many replies!

I was under the impression he was attempting to grab at something like a flying insect (why didn't I just say "A fly"?). But upon reading I realise it's a wave and a clumsy trip over the banister. For someone with that little balance, i'm bloody impressed he managed to slide down the rail!

Annyyywho, carry on.

"I flew over Egypt once"

read 1099 times
4/27/2008 2:47:25 AM (last edit: 4/27/2008 2:47:25 AM)
show user profile  maxwin
i know this has been said but just to clarify... i like it nice motion especially down the banister:)
keep it up

read 1068 times
4/27/2008 6:57:47 AM (last edit: 4/27/2008 6:57:47 AM)
show user profile  mak
looking good
read 1043 times
4/27/2008 8:53:49 AM (last edit: 4/27/2008 8:53:49 AM)
show user profile  Ancient-Pig
Not bad, for an English muffin..

.. so far :)

Jon Rush
Lead Character Artist
BattleCry Studios (Bethesda)
read 1026 times
4/27/2008 9:36:58 AM (last edit: 4/27/2008 9:36:58 AM)
show user profile  tuna
Hey guys, thanks. Dave and Mak have both brought up good points (in the chat) and in Dave's reply. I'll be addressing these in my next update soon.
read 1022 times
4/27/2008 9:54:14 AM (last edit: 4/27/2008 9:54:14 AM)
show user profile  $$T-bone$$
damn this old shitty comp....tuna, i can't see MOV's beyond v3.
is there a site other than QT that i can get the proper codec/player?
(problem is, it has to be compatible with w2k)

read 1015 times
4/27/2008 10:05:33 AM (last edit: 4/27/2008 10:05:33 AM)
show user profile  tuna
hey t-bone, what versions of sorenson does your version of quicktime play. sorenson 3? 2? I'll encode in that from now on.

[edit] btw dude i added a crit on your last reel thread, but it kinda drifted off and im not sure if you saw it. just wanted to let you know that i did comment eventually (perhaps a bit late)
read 1010 times
4/27/2008 10:14:19 AM (last edit: 4/27/2008 10:17:30 AM)
show user profile  $$T-bone$$
i haven't a clue...i can check in a min.
yeah i lost that thread too...surely it's buried in there somewhere.

read 978 times
4/27/2008 3:58:33 PM (last edit: 4/27/2008 3:58:33 PM)
show user profile  soontekk
awesome start there tuners!

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /

read 975 times
4/27/2008 4:02:12 PM (last edit: 4/27/2008 4:02:12 PM)
show user profile  tuna
Okay I added a few bits and bobs:

(this one's for t-bone:

Didn't do loads today, made the hand pose a finger point rather than a spanned hand, hopefully that makes it a bit easier to tell he isn't grabbing at something. I think tomorrow I'll start duplicating keys and converting to spline. I'll change things as I go along if there are any issues. I'll add the person at the start as well.

[edit] oops I forgot to fix the frame 29 pose - I'll do it tomorrow/tonight!
read 930 times
4/28/2008 12:09:26 PM (last edit: 4/28/2008 12:09:26 PM)
show user profile  $$T-bone$$
Ha that's what i first noticed was the pose at frames 29....
maybe bring out that left elbow at frame 18, seems a bit too hidden.
Frame 101 i'd like to see that elbow a bit more too but that's just because the handrail is in our way.
On that last pose, same thing, the left elbow could stand to show a tad more.
everything else is great dude!
Thanks a million for rendering that in a "t-bone-freindly" codec.

read 907 times
4/28/2008 3:43:05 PM (last edit: 4/28/2008 3:55:49 PM)
show user profile  Duders
You must be doing well, it made me laugh even at this early stage.
EDIT- frame 148 is priceless.

read 889 times
4/28/2008 5:37:01 PM (last edit: 4/28/2008 5:37:41 PM)
show user profile  donvella
haha, awesome, i hate you.

read 873 times
4/28/2008 8:40:55 PM (last edit: 4/28/2008 9:41:34 PM)
show user profile  reeves1984
Looks good to me old bean! I can't crit animation though.

Simon Reeves - VFX Artist & Blog
twitter <-- I work here

read 843 times
4/29/2008 6:11:02 AM (last edit: 4/29/2008 6:11:13 AM)
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