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Animation: How do you create ambient motions?
show user profile  luzarius
At frame 1 I have made a sitting pose for my custom skeleton bone system.

Is there an easy way to create ambient motions now so the pose isn't totally still?

Example:

* Breathing
* Slight movements in arm, leg, head, body

This way the pose isn't of a manikin but instead a living, breathing human being.
read 250 times
3/11/2010 10:20:18 AM (last edit: 3/11/2010 10:20:18 AM)
show user profile  rob@dynamic
I don't think ther is anythign build in max to do this, you will have to animate it by hand i'm afraid.


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read 236 times
3/11/2010 10:44:31 AM (last edit: 3/11/2010 10:44:31 AM)
show user profile  advance-software
or mocap


                       
<><> Infinity is coming ...


read 230 times
3/11/2010 10:55:32 AM (last edit: 3/11/2010 10:55:32 AM)
show user profile  Dave
Or noise/flex/whatever controllers on certain bones. Would be tricky to get it looking "human" though I imagine.

GaryDave

read 202 times
3/11/2010 2:26:09 PM (last edit: 3/11/2010 2:26:09 PM)
show user profile  soontekk
there is only one good way to do this, animate the skeleton..
if you want to be an animator at some point you will have to animate
there are several types of animation involved in what you want to achieve
some have mesh deformation (breathing) some are just hyrachy bound like arms and legs, head

i would put a dummy over the chest, animate the breathing with skinning and just use the arm's own pivots and link them together

good luck

melting ur brainz!
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read 194 times
3/11/2010 2:37:05 PM (last edit: 3/11/2010 2:37:05 PM)
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