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Animation Compression
show user profile  roccodiablo

I've rendered a 10,000 frame animation at 1280x720. I've compiled it in Premiere and saved as a quicktime movie using codec H264. The output file size is about 600mb. I've been trying to get the size down but then I got thinking, do I actually need to?

Is 600mb ok for a 5 minute animation? I've never rendered anything this long before so I'm just curious.

Any advice?
read 270 times
1/10/2012 12:51:15 AM (last edit: 1/10/2012 12:56:37 AM)
show user profile  Mr_Stabby
100-200mb is more appropriate for 5 mins of 720p for commercial releases but as long as nobody needs to stream it off the interwebs you're fine

read 253 times
1/10/2012 1:18:00 AM (last edit: 1/10/2012 1:18:22 AM)
show user profile  roccodiablo
thanks Stabby

That's good to know. I've now saved it as a WMV and it's now 200mb.

Going to try some more saves as quicktime now. Looks like I need to play with bit rates and keyframes to reduce the size.

thanks for the help

read 231 times
1/10/2012 8:41:48 AM (last edit: 1/10/2012 8:41:48 AM)
show user profile  JonathanH
I've found that the only real way to get good compression out of the Quicktime format is with Quicktime Pro, exporting to a lossless/uncompressed format from Premiere and compressing it afterwards. It's only £10 and once I got it I only wished I'd done so sooner.

read 223 times
1/10/2012 2:27:52 PM (last edit: 1/10/2012 2:27:52 PM)
show user profile  STRAT
yeah, we always render to frames and use QTPro for compression after it's had it's AE treatment


read 220 times
1/10/2012 2:30:17 PM (last edit: 1/10/2012 2:30:17 PM)
show user profile  roccodiablo
Ah that's interesting. I used QuickTime pro first with the 10,000 frames, then took that movie into premiere and added text and another small image sequence. Maybe I need to try it the other way around. Premiere first, QuickTime last

I've never seen any significant drop in quality when compressing just in qt pro, like you say.

Thanks for the tip!

read 216 times
1/10/2012 2:46:24 PM (last edit: 1/10/2012 2:46:24 PM)
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