Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Featured Threads
  inspiration alert!!!
(37 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies) Members Gallery
(516 replies)
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

Animation and maps
show user profile  Farks
Hello all,

It's been a while since I last logged in to mf, but I hope you're all well.

I'm trying to create an animation similar to this:

How did they do it?

I am guessing they have downloaded the map and terrain from Google Earth?
-but this would require a really vast area and, as far as I'm aware, you can only download small portions at a time?

I would then assume that the wiggly yellow line has been done in After Effect? but could it also have been done in 3ds max?

If anyone has any other ideas I would really appreciate it.

read 716 times
9/29/2015 2:36:45 PM (last edit: 9/29/2015 2:36:45 PM)
show user profile  FX
You *could* do it all in Max, or a combo of both, for the large areas of terrain any decent GIS software should do, a combination of STRM data and satellite imagery.

eg: Global Mapper

You usually get the elevation and satellite tiles from two different free sources, then combine them unless your budget is astronomical.

90m STRM is free, 30m STRM is free for the US only afaik.

For high res satellite imagery use a program like SASPlanet, pull down the tiles and match them to your elevations in Global Mapper.

For the fading lines maybe Ghost Trails & particle effects ?

read 699 times
9/29/2015 3:23:22 PM (last edit: 9/29/2015 3:24:12 PM)
show user profile  sheheryar_noor
FX, have you ever done something like this? If yes, can you show it please?:)
read 680 times
9/29/2015 6:25:48 PM (last edit: 9/29/2015 6:25:48 PM)
show user profile  FX
Yes I have and no I can't. :)

read 677 times
9/29/2015 6:47:25 PM (last edit: 9/29/2015 6:47:25 PM)
show user profile  sheheryar_noor
:( it is OK :(
read 675 times
9/29/2015 6:49:47 PM (last edit: 9/29/2015 6:49:47 PM)
show user profile  FX
lol, many years ago I had a pop at terrain making for Flaming Cliffs...I've long forgot the workflow but it may still be hidden around this thread...somewhere there's a video tutorial showing you exactly what you need to do:

..sorry , beyond that I'm no help, bloody hate GIS, nerd central ;)

But the theory is the same, get the highest resolution STRM data and overlay the best satellite imagery you can find.

edit: Research and google track making for car sims, there's a ton of info getting textured elevations into Max.

Building SRTM terrains in 3ds Max

..etc etc..R&D your knickers off :)
read 674 times
9/29/2015 6:55:28 PM (last edit: 9/29/2015 7:09:46 PM)
show user profile  sheheryar_noor
Thank You :)
read 655 times
9/29/2015 8:28:45 PM (last edit: 9/29/2015 8:28:45 PM)
show user profile  FX
np,this is the easiest and fastest method I found, not sure about the texture resolution...

edit: This is all for Farks sake btw ;)

read 653 times
9/29/2015 8:35:22 PM (last edit: 9/29/2015 8:43:04 PM)
show user profile  Farks
Guys thank you very much for the replies. I'll hopefully get some time this weekend to try them out.

Unity Terrains looks like it might be the one... but $200 might be a little out of my budget (this is a personal project, not a job).

Will look more in depth at the other options. I will post the progress here.


read 622 times
10/1/2015 1:26:33 PM (last edit: 10/1/2015 1:26:33 PM)
#Maxforums IRC
Open chat window